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Mobile, now and tomorrow

How mobile devices are used now, and a prediction of how they will be used in the future - and how we can design for them.

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Tomorrow’s Internet

Digital Shoreditch's Tomorrows World day provided inspiration and ideas for the future of the Internet. Here's a summary of how the Internet will be used and who will be using it tomorrow.

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The Future of Sharing

A short overview of the type of content that is most shared today, and a look at what content will likely be shared in the future and how sharing will evolve.

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Using probes to discover creative innovation

Probes are used as an act that attempt to explore new opportunities and generate innovation. They are edge finding acts that discover, provoke and engage. They help dictate what the future holds and how a company, brand or industry can adapt.

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Brand values, experience principles, and their impact on UI design

The role brand values have when designing a user interface and how they relate to experience principles.

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Web design trend predictions for 2013

For the last two years I've posted my predictions for future web design trends. Here's my 2013 list.

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The best console games released in 2012

My personal selection of the best games that you need to play from 2012, especially if you appreciate beautiful art direction and like strong narrative and immersive worlds.

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Rhetoric in visual communication

Rhetoric was originally concerned with writing or speech, used for effect rather than necessity, in order to impress or persuade the reader. Rhetoric can be applied to visual communication to create the same effect.

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Best practice for responsive & adaptive web design

Responsive is a term thrown around in meetings and often misinterpreted. However, there is a need to create websites that scale, respond and even adapt, to different platforms -- the later often called adaptive design. This post features a growing list of considerations and tools for creating a digital visual language that can do this.

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What web designers can learn from UI patterns in video games

A look at some common user interface patterns used in video games and how they do, or can, relate to other types of user interfaces, especially web design.

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Apart from the 3D view the maps now highlight buildings, the un-occupied ground is yellow and parks have a noise texture to them. There's also a series of icons representing restaurants, cafes, bars and petrol stations etc.

Visual design changes in the new iOS 6

There are a lot of recent reviews that highlight new features in iOS 6.0. I'm just as interested in their visual design decisions too. I seem to have too many iOS devices at the moment, but it's given me the opportunity to compare iOS 6 with iOS 5 side by side below, iOS 5 on the left and iOS 6 on the right.

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Evolving interactive design from skeuomorphism

Is the classic Apple style of replicating real world objects in UI design preventing innovation? Should all designers follow Microsoft's direction with Windows 8? Skeuomorphism is a hot topic in digital design at the moment, find out what it is and my opinions on it.

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