Probes are used as an act that attempt to explore new opportunities and generate innovation. They are edge finding acts that discover, provoke and engage. They help dictate what the future holds and how a company, brand or industry can adapt.
The role brand values have when designing a user interface and how they relate to experience principles.
Responsive is a term thrown around in meetings and often misinterpreted. However, there is a need to create websites that scale, respond and even adapt, to different platforms -- the later often called adaptive design. This post features a growing list of considerations and tools for creating a digital visual language that can do this.
A look at some common user interface patterns used in video games and how they do, or can, relate to other types of user interfaces, especially web design.
There are a lot of recent reviews that highlight new features in iOS 6.0. I'm just as interested in their visual design decisions too. I seem to have too many iOS devices at the moment, but it's given me the opportunity to compare iOS 6 with iOS 5 side by side below, iOS 5 on the left and iOS 6 on the right.
Is the classic Apple style of replicating real world objects in UI design preventing innovation? Should all designers follow Microsoft's direction with Windows 8? Skeuomorphism is a hot topic in digital design at the moment, find out what it is and my opinions on it.