Codification

Written in Feb 08 by Anthony Stonehouse Tags: ,

Codes

Design needs to make use of codes in order to form communication, whether it follows traditional codes or breaks them it is still making an association with certain values, attitudes, beliefs, assumptions and practices held by the reader. A lot of these values are not controlled by the reader, but rather by social and cultural beliefs.

A lot of the theory on catagorising codes within visual communication is still very divided, with most theorists holding a different point of view on what codes and sub-codes should be grouped.

The dominant groups of codes found in design, as I see them, are medium, type, space, colour, time, image and sound. These codes can be further broken down in to many sub-codes. I have briefly explained how these codes work below. I use the term reader to describe the audience, whether they are viewing, hearing or reading the communication.

Medium: the medium, or material, that the design is applied to carries just as much, if not more, meaning that the actual design. Readers have associations with specific mediums and set expectations of how they should function, interact with as well as read. Marshall McLuan argued that the medium contained all of the meaning in his book, The medium is the message.

Type, space, colour and time: these all help to make up the structural elements of design and can be altered to bring meaning through historical, genre and social class (etc) assumptions.

Image: image, or photography, is also a structural element but within an image several sub-codes can be found by analysing everything from the subject, to the lighting, to the angle. If the subject is a person then there are codes such as body language, facial expression, posture, physical appearance, etc, that all mean something to the reader.

Sound: although not traditionally associated with graphic design, sound has become a popular element in communication design with the use of motion graphics and multimedia. As with image, sound remains a structural element in the design, but contains many sub-codes. The style, sound, volume, rhythm, beat etc all contain meaning for the reader.

Leave a Reply

May 10

Creative art of presentations

Presentations are used to communicate, inspire or demonstrate a topic, perspective or concept. They can be one of the most effective and inspirational mediums for delivery.

Mar 10

Games as multi-genre digital content for the web & mobile

After attending the Games Based Learning 2010 conference in London I’ve come away with a realisation of what the medium is capable of and present the case that web designers should be informed and ready to implement games as another form of digital content.

Mar 10

User interface design in video games

Games are introducing innovative UI elements that exist within the game world. After reading through a Thesis and a few articles on game interface design I examine the different types of UI elements, separating them in to categories and providing examples of their implementation.

Mar 10

Sony PS3 vs Microsoft XBox 360

Having finally been able to justify purchasing a Playstation 3 I thought I’d give a quick comparison of it against my trusty Xbox 360.

Dec 09

Designers + consumerism

The evolution of graphic design over the past 100 years from purely aesthetics to meeting functional, cultural, social and production requirements has helped to develop the change and growth of consumerism.

Oct 09

Adopting radical design

Modern vs traditional house

Radical new approaches to design are often controversial, especially if they challenge a ‘traditional’ model — where many are instantly dismissed by their potential audience as being ugly. I recently experienced this while looking at purchasing a new scooter. It’s an interesting process and made me wonder.. are we missing out on mass improvements within […]

Sep 09

The most important thing I learned about design

The medium is the message

One of the primary theories within design that became clearer to me as I progressed through my career was that visual rhetoric is personal to the reader, and is based on their previous experiences — with the medium, their culture, always a combination of the two and more than often includes other influences too. This […]

Aug 09

An artist’s visions of hell

Hell has always be a source of fascination — it exists in most cultures and religions. Many artists, designers and writers take inspiration from Dante’s Divine Comedy when referencing hell in their work — in fact it’s surprising how much influence the Italian poem has had on modern culture. I’ve been exploring visual executions of […]

Jul 09

The Age of Conan

Age of Conan

Funcom is currently giving ex-players of Age of Conan the chance to come back and try the game for 2 weeks for free. If you sign up for a subscription at the same time they’ll even give you 20% off and through in some nice in-game items. Being particularly interested in MMO games from an interactive […]

Mar 09

Wearable projected gestural interfaces

Pranav Mistry: Unveiling the Sixth Sense

MIT’s media lab have unveiled a series of short videos demonstrating possible scenarios and advantages of their sixth sense interface — a wearable projected gestural interface. The gestures are based on a multi-touch screen interface but as the interface is projected there is no need for a screen, so mobility is easy and costs are […]

Mar 09

Glitchy fashionable effects

Chairlift

An interesting observation came up a number of years ago in one of my typography tutorials at the National Institute of Design while I was presenting some work. The T-shirt I was wearing featured deteriorated type on the sleeve. The print was worn, faded and some of the letters were even beginning to fall off, […]

Feb 09

Future of interaction

Warp 920AV

I see games as one form of media that is advancing trends in interaction design. Two recent trends which I’ve begun to explore are Augmented Reality and free Massively Multiplayer Online (MMO) games. Augmented reality games overlay the real world with a virtual world, the two combine to create a gaming space, though this concept requires […]