the wanderlust.net


Sustainability

posted under opinion, research

Sustainability

Tony Fry notes that even though products that may be cheap to produce and sell from a monitory point of view (such as many computers) their actual costs are quite high when the pollution, disposal and other associated attributes are taken in to consideration. As Tony states, design is never finished, what ever the design is, it keeps on designing its state of being throughout its life cycle.

A lot of my work is web site design, which to an extent is environmentally friendly, as it’s a method of mass communication that doesn’t require large print runs, and the disposal of the work is simply a matter of deleting it. However even these jobs have sustainability concerns, for example the power source which runs the computer hardware may or may not be from a sustainable source, and the actual computer that hosts the website may have large costs when it comes to pollution and disposal.It is nice to find a design studio that supports sustainability in what they produce.

Thomas Matthews is a relatively small design studio in London that creates some fantastic work and have an established design philosophy that supports sustainability. Design is integrated with community; it shapes the artificial environment and contributes to the well being of humans. It is therefore essential that designers consider sustainable solutions.

Selling underwear online

posted under inspiration, opinion

Some really nice online campaign work for Bjorn Borg and Jockey has recently been launched. Advertising that features humour in this was always seems to work well.

Large file sizes requiring high speed internet connections are becoming increasingly acceptable, which means a lot more video is finding it’s way online. This allows a strong narrative to be developed and an end user experience that can be much more engaging. At the same time, it’s interesting to note how this is affecting the design and production of online work. A few years ago a small agency had the ability to produce online work with a small team of designers. Today online work requires a lot more specialists such as video producers, motion graphics designers, interface designers, information architecture experts and flash developers etc. Something only a large agency can afford to have on a permanent basis, means smaller agencies need to hire freelancers and therefore increase their production costs.

In some ways this is almost like the rise of the industrial age, (though perhaps not as dramatic!) where the craftsman, who once was responsible for the whole design process from planning to production suddenly found factories and machines could produce their designs quicker and cheaper, but also meant they lost responsibility for the quality of production. So while there is an opportunity to create much better, and more engaging work, having more people involved also opens up more possibilities for things to go wrong and in the end for the final product to suffer.

Thoughts on freelancing as a designer

posted under opinion

Macbook Pros

(republished from 2006)

I have decided to retire from freelancing and re-enter the industry as a full time permanent designer back in to a design studio. I officially start my new job next Monday, details of new job released soon! I freelanced for two years, and it was something I had always wanted to try. So I will share my experience for those who are thinking about it, or those who are trying to find opinions on it. I have been contacted by a number of students researching different methods of working over the past few years so perhaps this will help them too. I freelanced in Australia, Japan and the UK.

I initially took the plunge in to freelancing 6 months in to my Masters in Melbourne, Australia. Studying part time and working full time was getting difficult and I wanted to devote more time to study. I took a 6 week contract in an advertising studio working 3-4 days a week and quit my full time job, this ended up being extended to 3 months. After that I picked up a few of my own clients through previous business contacts and contacts I had made at university. These projects were all for small businesses that needed a new identity or a new website. The budgets were tight but as a sole trader you don’t have high overhead costs and you get tax benefits so you can (and often have to) accept work for small budget projects. They can get frustrating and you do need to manage the client’s expectations as well as make sure you get quotes signed off. I wasn’t paid for one project where the client just disappeared. In most cases I would ask for a deposit before work commenced to avoid these problems.

I soon discovered as a contractor in a design studio you were given the jobs no one else wanted. Occasionally there were options to fill roles where specialised skills were required or in areas where the studio lacked certain skills and didn’t have time to learn them. This is why you need to keep up to date with production/consulting skills, so you don’t get stuck with just the roles that no one else wants. If you are lucky you will get a role where the studio simply doesn’t have enough resources to complete the project on time. In these cases you are given interesting work where you have more responsibility and direction over design. I got this sort of position mostly from small studios, which were often understaffed, though the smaller studios usually have small budgets.

I continued to freelance for a year in Melbourne while studying, and made contacts in several studios who would feed work to me on a project basis as well as picking up projects from my own clients who had been recommended to me through word of mouth or just happened to find my website.
I then moved to Japan, and with the move actually took a lot of my existing work with me. From Japan I was able to continue working for the studios I had established relationships with and still managed to pick up my own clients in Australia. I did investigate the local industry but without speaking fluent Japanese and living outside of the big cities it was nearly impossible to find work. I ended up taking a job teaching English just to get out of the house. I was studying, but as that was by correspondence it was mostly from home. The problem with having your own clients is you are mainly working from your home/office on your own which does become quite isolating. When I worked for studios, most of the time it was on site and with other designers, which I much prefer. I left Japan after 6 months, mainly because I wasn’t getting my design fix and working/studying at home had become too isolating.

This lead to the decision to move to London, I still had the travel bug and wanted to explore the European design industry, plus I was confident I could find work in an English speaking country! One week after I got here I was thrown in to a freelance role at Framfab, which used to be Oyster and one of the design studios I had always admired. Initially a 2 week contract, it has been extended to 3 months now and looks like it would continue to be extended if I decided to remain as a freelancer. There is a lot more work here compared to Australian and especially Japan, for freelancers. Even if Framfab ran out of work for me I’m quite confident I could pick up design work elsewhere relatively quickly. Summer seems the best time, as a lot of people are away so you can fill in for them. I have worked in different capacities on different projects and in different teams since starting at Famfrab. The advantage of working in a large company (300 employees) is that projects have decent budgets and you are given time to research, as well as working for well known brands like Orange, Microsoft and SABMiller. The disadvantage is that they also have a lot of staff so you are often given the jobs no one wants to do, although there are lots of freelancers here so it is usually split between us.

Freelancing has ended up getting to the point where I can’t go any further in terms of the design process, and can’t really practise a lot of the theory I studied in my Masters. Freelancers are brought on to projects for a certain roles then they leave. They are rarely given decision making or art directing roles and although I have had my say in brainstorming and strategy sessions, they never seem to be valued as highly as full time staff. The up side is you get paid better, get to work with different people and get to view different design processes. While you can rule out the disadvantages of freelancing in a studio if you run your own business you then get a different set of disadvantages. Working for your own clients you have to sacrifice money (compared to freelancing in a studio) and can’t afford to choose your projects, plus the headaches of having to take on many different roles like accountant and invoice-chaser! It also leads back to the isolation problem, if you like to work with other designers. I may realise all the disadvantages of working full time in the coming months, but for now I’m quite excited about the possibilities and change of scenery.