May 10
Presentations are used to communicate, inspire or demonstrate a topic, perspective or concept. They can be one of the most effective and inspirational mediums for delivery.
Mar 10
After attending the Games Based Learning 2010 conference in London I’ve come away with a realisation of what the medium is capable of and present the case that web designers should be informed and ready to implement games as another form of digital content.
Mar 10
Games are introducing innovative UI elements that exist within the game world. After reading through a Thesis and a few articles on game interface design I examine the different types of UI elements, separating them in to categories and providing examples of their implementation.
Dec 09
The evolution of graphic design over the past 100 years from purely aesthetics to meeting functional, cultural, social and production requirements has helped to develop the change and growth of consumerism.
Sep 09
One of the primary theories within design that became clearer to me as I progressed through my career was that visual rhetoric is personal to the reader, and is based on their previous experiences — with the medium, their culture, always a combination of the two and more than often includes other influences too. This […]
Aug 09
Hell has always be a source of fascination — it exists in most cultures and religions. Many artists, designers and writers take inspiration from Dante’s Divine Comedy when referencing hell in their work — in fact it’s surprising how much influence the Italian poem has had on modern culture. I’ve been exploring visual executions of […]
Mar 09
MIT’s media lab have unveiled a series of short videos demonstrating possible scenarios and advantages of their sixth sense interface — a wearable projected gestural interface. The gestures are based on a multi-touch screen interface but as the interface is projected there is no need for a screen, so mobility is easy and costs are […]
Feb 09
I see games as one form of media that is advancing trends in interaction design. Two recent trends which I’ve begun to explore are Augmented Reality and free Massively Multiplayer Online (MMO) games. Augmented reality games overlay the real world with a virtual world, the two combine to create a gaming space, though this concept requires […]
Feb 09
“What we think of as ‘mind’ is only a sort of jumped-up gland, piggybacking on the reptilian brainstem and the older mammalian mind, but our culture tricks us into recognizing it as all of consciousness. The mammalian spreads continent-wide beneath it, mute and muscular, attending its ancient agenda. And makes us buy things.” — William […]
Nov 08
Here’s a few beautiful older interfaces in the form of gauges, switches and buttons that I’ve come across while undertaking some preliminary research for an upcoming project. There aren’t many interfaces in production now that reach this level of craftsmanship. JVC HR-3300 (1976) Jaeger Le Coultre compass camera (1930s) Corvette (1958) Nakamichi 700 Tri Tracer tape deck (1973) Sinclair wrist […]
Aug 08
Recently I had the chance to experience the leading telepresence system from HP (Halo) with three US locations from a London Halo studio. The company I work for was responsible for the UI/UX design as well as the physical room design. It almost felt like I was in a holographic/video conference meeting from the Japanese […]
Jul 08
The differences between designers from different disciplines is not one of process or evaluation, or even the specific interests and abilities of the designer, but of constraints. Product designers work with the constraints offered by every day objects, graphic designers with 2D mediums and typography, interior designers with the relationship between people and space while […]
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