OFFF Oeiras’09

Written in May 2009 by Anthony Stonehouse
Tags: , ,

Sagmesiter in a dress at OFFF

I spent the last few days in Lisbon at the OFFF design festival. It was inspiring to listen to people talk about work that I have a lot of respect for, though I didn’t get as much out of it as previous design conferences I’ve been to. I think this was just because these events are mainly aimed at students and tend to be some-what repetitive. There’s always some designers who produce some amazing work but have no presentation skills, another set that can present their work really well but unless you’re particularity interested in the work it’s not that exciting, and finally those that present theory within design — which is what I engage with best but tends to be the repetitive part.

Rather than give my thoughts on each speaker, or mention my favourites, I thought I’d just list some interesting projects that were presented:

Gameboy Instruments by Gijs Gieskes
Gameboys

Urban Play by Stefan Sagmeister
Urban Play

The Sheep Market by Aaron Koblin
Sheep Market

You Are Not Here by Mushon Zer-Aviv
Welcome to Baghdad

Human Skateboard by PES
Human Skateboard

The Maps by Paula Scher
The Maps

Random Assistant by Joshua Davis
Random Assistant

True Blood titles by Digital Kitchen
True Blood

Leave a Reply

Jan 2012

Web design trend predictions for 2012

A year ago I posted web design trends for 2011, many of which evolved to different extends throughout the year and will continue this year. So here are my 2012 predictions for trends in visual design for the web.

Oct 2011

London Olympics logo lacks London?

Graphic communication that uses distinct styles and reveals the personality of it’s cultural environment is far more powerful and memorable — look at the rich, vibrant visual language used on the streets of India or Japan. Does the London Olympics logo have anything to do with the strong historic visual culture of London?

Oct 2011

Designing outside the rectangle

New UI design opportunities are becoming available as we adopt 3D technologies, augmented reality and gesture based control. Screens will evolve from rectangles that we look through, in to destinations we can move in to. While augmented reality enables the user interface to exist along side the real world.

Oct 2011

Typo London Places 2011 review and summary

I’ve just had three full days at the inaugural Typo London conference. Here are the top 15 insightful and interesting points I got, all based from talks by the follow speakers: Nat Hunter, Kutlu Çanlıoğlu and Titus Nemeth, Jonathan Ellery, Tony Brook, Joachim Sauter, Tom Uglow, and Jeff Faulkner.

Jun 2011

Ampersand Conference 2011

Brighton, Friday June 17, 2011 — one of the first conferences devoted specifically to web typography. I still find it hard to believe we’ve finally reached this era. Designers can now use a wider variety of faces and apply typographic control to HTML using fonts that have been specially designed for screen use. It’s certainly […]

Apr 2011

Moodboard development

The design process always requires some sort of image based research. Ideally this takes place at the start of a project, with one of the primary outcomes being a mood board. Other outcomes will are often a visual audit of existing design, a competitor analysis and some exploration in to the key audiences. The mood […]