Microsoft unveil Project Natal

Written in Jun 2009 by Anthony Stonehouse
Tags: , ,

I just finished reading the live blog on Kotaku and watching the delayed video stream on xbox.com of the Microsoft press conference at E3. It was so much better than last year’s, one of the best I’ve seen — I think it will be hard for Sony and Nintendo to better it and they keep giving me reasons not to buy a PS3. While the first hour was just about new games, many of which I’d seen before, the later half was full of amazing announcements. It’s well worth reading through the summaries (CO-OP should be up soon) — since I’m most interested in the interaction and service Xbox Live provides rather than just the games I want to give my feedback on the related announcements. Not that it doesn’t look like there aren’t some great games on the way.

Project Natal

Firstly, wow — artificial intelligence comes to a console. A character that recognises, converses and interacts with you. Not much more was really said just yet and the demo will be only shown to a select audience behind closed doors but definitely worth looking out for, my guess is the Internet will be full of related information shortly.

Xbox Live Motion Capture

Impressive — the new control method — sans any controller, looks amazing. I was expecting some sort of new motion controller but never thought they’d actually get rid of the controller hardware and adopt motion capture and face recognition technology. I’m afraid it probably won’t work as well as it does in the video and may be more of a gimmick, but still can’t wait to try it out! A whole host of new opportunities and games are available using this technology.

Social Networking on the TV

Social networking in the living room. I think bringing facebook and twitter to Xbox Live is one of the best decisions they could have made — along with Last.fm and Zune 1080p video content. Social networking has been increasingly popular on the PC, then the phone, the living room was really the next touch point and I’ve been preaching this for a while now. Sony have been trying to leverage Home as a new social network around the PSN. While it’s got a nice 3D interface and some great social tools, having multiple separate social networks kinda defeats the purpose of a social network — so leveraging and integrating with an existing one is really the only way forward. There’s also the ability to share and watch video and game content with other Xbox owners around the world.

Leave a Reply

Jan 2012

Web design trend predictions for 2012

A year ago I posted web design trends for 2011, many of which evolved to different extends throughout the year and will continue this year. So here are my 2012 predictions for trends in visual design for the web.

Oct 2011

London Olympics logo lacks London?

Graphic communication that uses distinct styles and reveals the personality of it’s cultural environment is far more powerful and memorable — look at the rich, vibrant visual language used on the streets of India or Japan. Does the London Olympics logo have anything to do with the strong historic visual culture of London?

Oct 2011

Designing outside the rectangle

New UI design opportunities are becoming available as we adopt 3D technologies, augmented reality and gesture based control. Screens will evolve from rectangles that we look through, in to destinations we can move in to. While augmented reality enables the user interface to exist along side the real world.

Oct 2011

Typo London Places 2011 review and summary

I’ve just had three full days at the inaugural Typo London conference. Here are the top 15 insightful and interesting points I got, all based from talks by the follow speakers: Nat Hunter, Kutlu Çanlıoğlu and Titus Nemeth, Jonathan Ellery, Tony Brook, Joachim Sauter, Tom Uglow, and Jeff Faulkner.

Jun 2011

Ampersand Conference 2011

Brighton, Friday June 17, 2011 — one of the first conferences devoted specifically to web typography. I still find it hard to believe we’ve finally reached this era. Designers can now use a wider variety of faces and apply typographic control to HTML using fonts that have been specially designed for screen use. It’s certainly […]

Apr 2011

Moodboard development

The design process always requires some sort of image based research. Ideally this takes place at the start of a project, with one of the primary outcomes being a mood board. Other outcomes will are often a visual audit of existing design, a competitor analysis and some exploration in to the key audiences. The mood […]