- Anthony (lifestream) is an Australian born designer working at LBi in London. He's worked in design in Australia, the UAE, Japan and the UK since 1996.
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25 years of cyberpunk
It began with a fascination with the Commodore 64, an interface in to virtual worlds, that lead to my passion for cyberpunk culture — literature, games, art and music. Over the years the interface evolved, a lot more rapidly as I got older and had money to spend on hardware. I developed a strong interest in the Internet in the early 90s and that probably lead to my career in web design.
Hostile Takeover by OmeN2501
During this period I read a number of fictional cyberpunk works, the most influential being Neuromancer by William Gibson — I first saw an interview with Gibson in this documentary made in 1990. Neuromancer appeared in Time magazine’s list of 100 best English-language novels written since 1923. Wikipedia states that Neuromancer is considered “the archetypal cyberpunk work”, winning the Hugo, Nebula, and Philip K. Dick awards legitimised cyberpunk as a mainstream branch of science fiction literature.
Steel Widow by Christopher Conte
This years marks the 25th year since the book was written. Gibson’s predictions about life in the early to mid 21 century were quite accurate. The world in which the novel is set — as described by Joe McNeilly in his article on the topic:
“A world ravaged by capitalism, dominated by technology, perched on the brink of social and ecological collapse. The gleaming skyscrapers and walled city-states of the rich stand in stark contrast to a grimy urban sprawl of discarded lives and outdated tech. A vast global computer network, known as the matrix or cyberspace, swarms with renegade hackers, deadly viruses, omniscient AI and the occasional reconstituted consciousness of a dead person. Cyberspace is accessed by “jacking in” to the matrix, effectively forming a direct interface between the brain and the computer. Neural implants and cybernetic prosthetics are also common, further blurring the line between man and machine. Megacorporations effectively replace governments and operate according to their own dictates, waging covert operations against each other, employing spies and private armies in an effort to control dwindling natural resources or the latest tech. Greed, betrayal and cruelty predominate the global monoculture as bodies and minds are steadily dehumanized by the assimilation of technology. The cold logic of libertarian capitalism defines every relationship; every interaction reduced to a commodity, the transaction of biz. Conversely, the dense databanks of the matrix spawn a human-like sentience with murky motives of its own.”
Some of the primary themes (predictions) presented in the novel:
The Internet
Designer drugs
And others such as; the netbook (cyberdeck); private companies becoming more powerful and manipulating governments for profit; biotechnology — artificial limbs and organs; nanotechnology; cloning; robotics; governments electronically monitoring citizens.
Forced Extraction of Truth by Jeffrey Scott
The novel has had various adaptations and strong influences on a lot of good work: Razorgirls, Bladerunner, Shadowrun, Wired Magazine, The Matrix films and a number of anime films such as Akira, Ghost in the Shell and Serial Experiment Lain. A movie is currently in production too.