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	<title>the wanderlust.net &#187; Opinion</title>
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	<link>http://www.thewanderlust.net/blog</link>
	<description></description>
	<lastBuildDate>Fri, 28 May 2010 15:58:23 +0000</lastBuildDate>
	
	<language>en</language>
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			<item>
		<title>Creative art of presentations</title>
		<link>http://www.thewanderlust.net/blog/2010/05/28/creative-art-of-presentations/</link>
		<comments>http://www.thewanderlust.net/blog/2010/05/28/creative-art-of-presentations/#comments</comments>
		<pubDate>Fri, 28 May 2010 15:58:23 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=17099</guid>
		<description><![CDATA[Presentations are used to communicate, inspire or demonstrate a topic, perspective or concept. They can be one of the most effective and inspirational mediums for delivery. ]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/05/28/creative-art-of-presentations/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games as multi-genre digital content for the web &amp; mobile</title>
		<link>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 14:27:28 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=11427</guid>
		<description><![CDATA[After attending the Games Based Learning 2010 conference in London I've come away with a realisation of what the medium is capable of and present the case that web designers should be informed and ready to implement games as another form of digital content.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>User interface design in video games</title>
		<link>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 05:36:55 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design theory]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=10216</guid>
		<description><![CDATA[Games are introducing innovative UI elements that exist within the game world. After reading through a Thesis and a few articles on game interface design I examine the different types of UI elements, separating them in to categories and providing examples of their implementation.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Review: my new PS3 slim vs my XBox 360</title>
		<link>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 08:24:39 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=685</guid>
		<description><![CDATA[Having finally been able to justify purchasing a Playstation 3 I thought I’d give a quick comparison of it against my trusty Xbox 360.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://e1.dl.playstation.net/e1/campaignsite/godofwargame.com/gow3_720p_all.mov" length="60017641" type="video/quicktime" />
		</item>
		<item>
		<title>Adopting radical design</title>
		<link>http://www.thewanderlust.net/blog/2009/10/20/adopting-radical-design/</link>
		<comments>http://www.thewanderlust.net/blog/2009/10/20/adopting-radical-design/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 21:51:07 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=567</guid>
		<description><![CDATA[
			
				
			
		
Radical new approaches to design are often controversial, especially if they challenge a &#8216;traditional&#8217; model &#8212; where many are instantly dismissed by their potential audience as being ugly. I recently experienced this while looking at purchasing a new scooter. It&#8217;s an interesting process and made me wonder.. are we missing out on mass improvements within [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/10/20/adopting-radical-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The most important thing I learnt from being a designer</title>
		<link>http://www.thewanderlust.net/blog/2009/09/08/the-most-important-thing-i-learnt-from-being-a-designer/</link>
		<comments>http://www.thewanderlust.net/blog/2009/09/08/the-most-important-thing-i-learnt-from-being-a-designer/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 19:53:48 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=558</guid>
		<description><![CDATA[]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/09/08/the-most-important-thing-i-learnt-from-being-a-designer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Return to the Age of Conan</title>
		<link>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/</link>
		<comments>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 07:10:33 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=480</guid>
		<description><![CDATA[
			
				
			
		
Funcom is currently giving ex-players of Age of Conan the chance to come back and try the game for 2 weeks for free. If you sign up for a subscription at the same time they&#8217;ll even give you 20% off and through in some nice in-game&#160;items. 

Being particularly interested in MMO games from an interactive [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Glitchy fashionable effects</title>
		<link>http://www.thewanderlust.net/blog/2009/03/11/glitchy-fashionable-effects/</link>
		<comments>http://www.thewanderlust.net/blog/2009/03/11/glitchy-fashionable-effects/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 11:12:37 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=341</guid>
		<description><![CDATA[
			
				
			
		
An interesting observation came up a number of years ago in one of my typography tutorials at the National Institute of Design while I was presenting some work. The T-shirt I was wearing featured deteriorated type on the sleeve. The print was worn, faded and some of the letters were even beginning to fall off, [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/03/11/glitchy-fashionable-effects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.court13.com/Chairlift-EvidentUtensil.mov" length="108862745" type="video/quicktime" />
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		<title>Future of interaction</title>
		<link>http://www.thewanderlust.net/blog/2009/02/18/future-of-interaction/</link>
		<comments>http://www.thewanderlust.net/blog/2009/02/18/future-of-interaction/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 19:04:33 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=293</guid>
		<description><![CDATA[
			
				
			
		
I see games as one form of media that is advancing trends in interaction design. Two recent trends which I&#8217;ve begun to explore   are Augmented Reality and free Massively Multiplayer Online (MMO)&#160;games. 
Augmented reality games overlay the real world with a virtual world, the two combine to create a gaming space, though this [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/02/18/future-of-interaction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Lost in virtual worlds</title>
		<link>http://www.thewanderlust.net/blog/2009/02/10/lost-in-virtual-worlds/</link>
		<comments>http://www.thewanderlust.net/blog/2009/02/10/lost-in-virtual-worlds/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 11:49:13 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=260</guid>
		<description><![CDATA[
			
				
			
		
&#8220;What we think of as ‘mind’ is only a sort of jumped-up gland, piggybacking on the reptilian brainstem and the older mammalian mind, but our culture tricks us into recognizing it as all of consciousness. The mammalian spreads continent-wide beneath it, mute and muscular, attending its ancient agenda. And makes us buy things.” &#8212; William [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/02/10/lost-in-virtual-worlds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Design power in London</title>
		<link>http://www.thewanderlust.net/blog/2008/06/25/design-power-in-london/</link>
		<comments>http://www.thewanderlust.net/blog/2008/06/25/design-power-in-london/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 14:48:18 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=218</guid>
		<description><![CDATA[
			
				
			
		
One of the things that inspires me is design being used to improve a situation, rather than sell &#8212; just don&#8217;t ask me why I work for one of the world&#8217;s largest advertising agencies! IDEO has always served as a nice example, and I&#8217;ve linked to a few of them previously. The Design Council has [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/06/25/design-power-in-london/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.designagainstcrime.com/web/know_enemy.mov" length="10942475" type="video/quicktime" />
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		<title>Experimental Jetset</title>
		<link>http://www.thewanderlust.net/blog/2008/06/06/experimental-jetset/</link>
		<comments>http://www.thewanderlust.net/blog/2008/06/06/experimental-jetset/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 15:05:37 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=169</guid>
		<description><![CDATA[
			
				
			
		

Experimental Jetset spoke at the D&#038;AD lecture I attended last night to a sold out theatre. They chose to present work they had done for French clients, simply as a theme for their talk. At first they seemed nervous speaking to such a large audience in a foreign language but it didn&#8217;t take long before [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/06/06/experimental-jetset/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Interview for Swinburne uni</title>
		<link>http://www.thewanderlust.net/blog/2008/05/14/interview-for-swinburne-digital-design-research/</link>
		<comments>http://www.thewanderlust.net/blog/2008/05/14/interview-for-swinburne-digital-design-research/#comments</comments>
		<pubDate>Wed, 14 May 2008 15:28:23 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=163</guid>
		<description><![CDATA[]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/05/14/interview-for-swinburne-digital-design-research/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Digital design in warehouses</title>
		<link>http://www.thewanderlust.net/blog/2008/05/13/digital-design-in-warehouses/</link>
		<comments>http://www.thewanderlust.net/blog/2008/05/13/digital-design-in-warehouses/#comments</comments>
		<pubDate>Tue, 13 May 2008 11:25:25 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=162</guid>
		<description><![CDATA[
			
				
			
		

Riding the DLR through London&#8217;s east last week, through the converted warehouses that are now trendy modern apartments or design studios, I began to wonder what happened to all the jobs that used to exist here. I could have just as easily been back in Melbourne too, or probably any developed western city with a [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/05/13/digital-design-in-warehouses/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Functional, then beautiful, type</title>
		<link>http://www.thewanderlust.net/blog/2008/04/18/functional-then-beautiful-type/</link>
		<comments>http://www.thewanderlust.net/blog/2008/04/18/functional-then-beautiful-type/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 15:14:52 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=56</guid>
		<description><![CDATA[
			
				
			
		

Jason Smith of Font Smith has just launched a new typeface for Mencap as part of their revised branding called FS Mencap. The face involved close development with focus groups over a 3-month period to ensure people with learning disabilities can see it clearly and are able to easily read it. I like that it [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/04/18/functional-then-beautiful-type/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>iPhone UI review</title>
		<link>http://www.thewanderlust.net/blog/2008/02/27/29/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/27/29/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 12:08:10 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/27/29/</guid>
		<description><![CDATA[
			
				
			
		

Edward Tufte reviews the iPhone interface in this 56mb m4v video. He generally seems to think they&#8217;ve done a good job, especially as they&#8217;ve managed to remove most of the &#8216;computer administrative debris&#8217; on content sections and provide rich information thanks to the high resolution screen and zoom-able interface. It avoids a deep hierarchy of [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/27/29/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Typography</title>
		<link>http://www.thewanderlust.net/blog/2008/02/25/typography/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/25/typography/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 11:30:09 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/25/typography/</guid>
		<description><![CDATA[
			
				
			
		

This is one of six articles I&#8217;ve written on the structural elements of graphic design. It is based on my research and intended to give a broad explanation of the basic concept of each element, this one being type. I take no responisbility for their accuracy and encourage discussion on each through the comments&#160;system.
The biggest [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/25/typography/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Codification</title>
		<link>http://www.thewanderlust.net/blog/2008/02/25/codification/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/25/codification/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 11:25:55 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Motion graphics]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/25/codification/</guid>
		<description><![CDATA[
			
				
			
		

Design needs to make use of codes in order to form communication, whether it follows traditional codes or breaks them it is still making an association with certain values, attitudes, beliefs, assumptions and practices held by the reader. A lot of these values are not controlled by the reader, but rather by social and cultural&#160;beliefs.
A [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/25/codification/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Sustainability</title>
		<link>http://www.thewanderlust.net/blog/2008/02/25/sustainability/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/25/sustainability/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 11:12:43 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/25/sustainability/</guid>
		<description><![CDATA[
			
				
			
		

Tony Fry notes that even though products that may be cheap to produce and sell from a monitory point of view (such as many computers) their actual costs are quite high when the pollution, disposal and other associated attributes are taken in to consideration. As Tony states, design is never finished, what ever the design [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Selling underwear online</title>
		<link>http://www.thewanderlust.net/blog/2008/02/14/selling-underwear/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/14/selling-underwear/#comments</comments>
		<pubDate>Thu, 14 Feb 2008 22:17:57 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Motion graphics]]></category>

		<guid isPermaLink="false">http://thewanderlust.net/blog/?p=1</guid>
		<description><![CDATA[
			
				
			
		

Some really nice online campaign work for Bjorn Borg and Jockey has recently been launched. Advertising that features humour in this was always seems to work&#160;well.
Large file sizes requiring high speed internet connections are becoming increasingly acceptable, which means a lot more video is finding it’s way online. This allows a strong narrative to be [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Thoughts on freelancing as a designer</title>
		<link>http://www.thewanderlust.net/blog/2008/02/08/thoughts-on-freelancing-as-a-designer/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/08/thoughts-on-freelancing-as-a-designer/#comments</comments>
		<pubDate>Fri, 08 Feb 2008 16:42:40 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/08/thoughts-on-freelancing-as-a-designer/</guid>
		<description><![CDATA[
			
				
			
		

(republished from&#160;2006)
I have decided to retire from freelancing and re-enter the industry as a full time permanent designer back in to a design studio. I officially start my new job next Monday, details of new job released soon! I freelanced for two years, and it was something I had always wanted to try. So I [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/08/thoughts-on-freelancing-as-a-designer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Semiotics And Codes</title>
		<link>http://www.thewanderlust.net/blog/2008/02/06/semiotics-and-codes/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/06/semiotics-and-codes/#comments</comments>
		<pubDate>Wed, 06 Feb 2008 16:26:53 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/06/semiotics-and-codes/</guid>
		<description><![CDATA[
			
				
			
		

(republished from 2005) 
Here is a great chapter on codes from the book Semiotics for Beginners. The article on NASA&#8217;s golden plaque is great and a good example of what happens when you don&#8217;t think about your audience and how they are going to read the communication. Further in to the chapter it goes on [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/06/semiotics-and-codes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Interdisciplinary Design Teams</title>
		<link>http://www.thewanderlust.net/blog/2008/02/05/interdisciplinary-design-teams/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/05/interdisciplinary-design-teams/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 16:24:39 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/05/interdisciplinary-design-teams/</guid>
		<description><![CDATA[
			
				
			
		

(republished from 2005) While I haven&#8217;t traditionally kept a list of favourite designers, as I&#8217;ve learnt more and more about my profession through reading, practise and other people, I&#8217;ve found I admire other people&#8217;s work more. I appreciate what they have created and have learnt to read other levels of meanings to it. This approach [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/05/interdisciplinary-design-teams/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>What is design by Anthony Stonehouse</title>
		<link>http://www.thewanderlust.net/blog/2008/02/03/what-is-design-by-anthony-stonehouse/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/03/what-is-design-by-anthony-stonehouse/#comments</comments>
		<pubDate>Sun, 03 Feb 2008 16:15:49 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/03/what-is-design-by-anthony-stonehouse/</guid>
		<description><![CDATA[
			
				
			
		

(republished from 2005) My research has questioned a few previous assumptions and confirmed others. My first assumption was that design was restricted to visual objects. I am now aware that design surrounds us, and most cities in the world. Everything is designed for a purpose, be it the roads and road signs to move and [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/03/what-is-design-by-anthony-stonehouse/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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