Category Archives: Research
Future of interaction
I see games as one form of media that is advancing trends in interaction design. Two recent trends which I’ve begun to explore are Augmented Reality and free Massively Multiplayer Online (MMO) games.
Augmented reality games overlay the real world with a virtual world, the two combine to create a gaming space, though this [...]
Lost in virtual worlds
“What we think of as ‘mind’ is only a sort of jumped-up gland, piggybacking on the reptilian brainstem and the older mammalian mind, but our culture tricks us into recognizing it as all of consciousness. The mammalian spreads continent-wide beneath it, mute and muscular, attending its ancient agenda. And makes us buy things.” — William [...]
Classic information design
Here’s a few beautiful older interfaces in the form of gauges, switches and buttons that I’ve come across while undertaking some preliminary research for an upcoming project. There aren’t many interfaces in production now that reach this level of craftsmanship.
JVC HR-3300 (1976)
Jaeger Le Coultre compass camera (1930s)
Corvette (1958)
Nakamichi 700 Tri Tracer tape deck (1973)
Sinclair wrist calculator (1977)
Share
The future of collaboration
Recently I had the chance to experience the leading telepresence system from HP (Halo) with three US locations from a London Halo studio. The company I work for was responsible for the UI/UX design as well as the physical room design. It almost felt like I was in a holographic/video conference meeting from the Japanese [...]
Differences between design disciplines
The differences between designers from different disciplines is not one of process or evaluation, or even the specific interests and abilities of the designer, but of constraints. Product designers work with the constraints offered by every day objects, graphic designers with 2D mediums and typography, interior designers with the relationship between people and space while [...]





Wearable projected gestural interfaces