Sep 2009

The most important thing I learned about design

The medium is the message

One of the primary theories within design that became clearer to me as I progressed through my career was that visual rhetoric is personal to the reader, and is based on their previous experiences — with the medium, their culture, always a combination of the two and more than often includes other influences too. This […]

Aug 2009

An artist’s visions of hell

Hell has always be a source of fascination — it exists in most cultures and religions. Many artists, designers and writers take inspiration from Dante’s Divine Comedy when referencing hell in their work — in fact it’s surprising how much influence the Italian poem has had on modern culture. I’ve been exploring visual executions of […]

Mar 2009

Wearable projected gestural interfaces

Pranav Mistry: Unveiling the Sixth Sense

MIT’s media lab have unveiled a series of short videos demonstrating possible scenarios and advantages of their sixth sense interface — a wearable projected gestural interface. The gestures are based on a multi-touch screen interface but as the interface is projected there is no need for a screen, so mobility is easy and costs are […]

Feb 2009

Future of interaction

Warp 920AV

I see games as one form of media that is advancing trends in interaction design. Two recent trends which I’ve begun to explore are Augmented Reality and free Massively Multiplayer Online (MMO) games. Augmented reality games overlay the real world with a virtual world, the two combine to create a gaming space, though this concept requires […]

Feb 2009

Immersive virtual game worlds

Fallout 3. Washington DC, 2277; 200 years after the nuclear war that devastated the game's world

“What we think of as ‘mind’ is only a sort of jumped-up gland, piggybacking on the reptilian brainstem and the older mammalian mind, but our culture tricks us into recognizing it as all of consciousness. The mammalian spreads continent-wide beneath it, mute and muscular, attending its ancient agenda. And makes us buy things.” — William […]

Nov 2008

Classic information design

JVC HR-3300 (1976)

Here’s a few beautiful older interfaces in the form of gauges, switches and buttons that I’ve come across while undertaking some preliminary research for an upcoming project. There aren’t many interfaces in production now that reach this level of craftsmanship. JVC HR-3300 (1976) Jaeger Le Coultre compass camera (1930s) Corvette (1958) Nakamichi 700 Tri Tracer tape deck (1973) Sinclair wrist […]