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	<title>Comments for the wanderlust.net</title>
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	<link>http://www.thewanderlust.net/blog</link>
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	<lastBuildDate>Tue, 20 Apr 2010 19:22:44 +0100</lastBuildDate>
	
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		<title>Comment on User interface design in video games by anthony</title>
		<link>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/comment-page-1/#comment-649</link>
		<dc:creator>anthony</dc:creator>
		<pubDate>Tue, 20 Apr 2010 19:22:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=10216#comment-649</guid>
		<description>Thanks for the comment Robert, you have some interesting posts on your site I&#039;m currently reading my way through.. Yes, it would be interesting to work on the UI of a game -- I&#039;m interested in all forms of interaction design and think as the lines between the mediums blur I may even get a chance at some point in the future! I don&#039;t think I have any skills in actual game (mechanic) design so can&#039;t see myself creating anything on my own though.</description>
		<content:encoded><![CDATA[<p>Thanks for the comment Robert, you have some interesting posts on your site I&#8217;m currently reading my way through.. Yes, it would be interesting to work on the <span class="caps">UI</span> of a game &#8212; I&#8217;m interested in all forms of interaction design and think as the lines between the mediums blur I may even get a chance at some point in the future! I don&#8217;t think I have any skills in actual game (mechanic) design so can&#8217;t see myself creating anything on my own&nbsp;though.</p>
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		<title>Comment on Games as multi-genre digital content for the web &amp; mobile by anthony</title>
		<link>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/comment-page-1/#comment-648</link>
		<dc:creator>anthony</dc:creator>
		<pubDate>Tue, 20 Apr 2010 19:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=11427#comment-648</guid>
		<description>Couldn&#039;t agree more Robert. Yes -- I think it&#039;s inevitable that the medium of games will mature  and we&#039;ll begin to see interactive narratives being used as much more than simply children&#039;s toys.</description>
		<content:encoded><![CDATA[<p>Couldn&#8217;t agree more Robert. Yes &#8212; I think it&#8217;s inevitable that the medium of games will mature  and we&#8217;ll begin to see interactive narratives being used as much more than simply children&#8217;s&nbsp;toys.</p>
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		<title>Comment on User interface design in video games by Robert Kabwe</title>
		<link>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/comment-page-1/#comment-647</link>
		<dc:creator>Robert Kabwe</dc:creator>
		<pubDate>Tue, 20 Apr 2010 15:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=10216#comment-647</guid>
		<description>Great roundup and thanks for the links.

From your posts it sounds like you might be interested in exploring game design a bit further. No reason you can&#039;t work with game designers on their UI or work on your own game while you do web design. Or push the boundaries of web design using javascript/html5/video/sound etc. - as browsers and JS engines become more powerful the line between game canvas and web canvas will blur.</description>
		<content:encoded><![CDATA[<p>Great roundup and thanks for the&nbsp;links.</p>
<p>From your posts it sounds like you might be interested in exploring game design a bit further. No reason you can&#8217;t work with game designers on their <span class="caps">UI</span> or work on your own game while you do web design. Or push the boundaries of web design using javascript/html5/video/sound etc. - as browsers and <span class="caps">JS</span> engines become more powerful the line between game canvas and web canvas will&nbsp;blur.</p>
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		<title>Comment on Games as multi-genre digital content for the web &amp; mobile by Robert Kabwe</title>
		<link>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/comment-page-1/#comment-646</link>
		<dc:creator>Robert Kabwe</dc:creator>
		<pubDate>Mon, 19 Apr 2010 21:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=11427#comment-646</guid>
		<description>Great assessment. Either someone will create a catchy new name for &#039;games&#039; that will disassociate it from child&#039;s play or, as you point out, emerging and aging designers will infuse the medium with &#039;adult&#039; credibility. I see &#039;games&#039; as just 3d temporal spaces that can simulate an unlimited number of situations - harnessing and heralding the potential via intuitive interface design sounds like a fun challenge for all of us.</description>
		<content:encoded><![CDATA[<p>Great assessment. Either someone will create a catchy new name for &#8216;games&#8217; that will disassociate it from child&#8217;s play or, as you point out, emerging and aging designers will infuse the medium with &#8216;adult&#8217; credibility. I see &#8216;games&#8217; as just 3d temporal spaces that can simulate an unlimited number of situations - harnessing and heralding the potential via intuitive interface design sounds like a fun challenge for all of&nbsp;us.</p>
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		<title>Comment on Games as multi-genre digital content for the web &amp; mobile by anthony</title>
		<link>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/comment-page-1/#comment-637</link>
		<dc:creator>anthony</dc:creator>
		<pubDate>Wed, 31 Mar 2010 17:06:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=11427#comment-637</guid>
		<description>Ah, my notes were extensive and it is possible they got mixed up. I&#039;ll make the amendments, thanks!</description>
		<content:encoded><![CDATA[<p>Ah, my notes were extensive and it is possible they got mixed up. I&#8217;ll make the amendments,&nbsp;thanks!</p>
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		<title>Comment on Games as multi-genre digital content for the web &amp; mobile by Simon Bostock</title>
		<link>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/comment-page-1/#comment-636</link>
		<dc:creator>Simon Bostock</dc:creator>
		<pubDate>Wed, 31 Mar 2010 17:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=11427#comment-636</guid>
		<description>I think it was Tom Chatfield who made the TVer quote...</description>
		<content:encoded><![CDATA[<p>I think it was Tom Chatfield who made the TVer&nbsp;quote&#8230;</p>
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		<title>Comment on User interface design in video games by Serious Games and the Games Based Learning conference 2010 &#124; the wanderlust.net</title>
		<link>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/comment-page-1/#comment-635</link>
		<dc:creator>Serious Games and the Games Based Learning conference 2010 &#124; the wanderlust.net</dc:creator>
		<pubDate>Wed, 31 Mar 2010 14:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=10216#comment-635</guid>
		<description>[...] the wanderlust.net        &#171; User interface design in video games [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] the wanderlust.net        &laquo; User interface design in video games&nbsp;[&#8230;]</p>
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		<title>Comment on Current exhibitions and inspiration by Tweets that mention Anthony's current inspirations and favourite exhibitions &#124; the wanderlust.net -- Topsy.com</title>
		<link>http://www.thewanderlust.net/blog/2010/03/26/current-exhibitions-and-inspiration/comment-page-1/#comment-629</link>
		<dc:creator>Tweets that mention Anthony's current inspirations and favourite exhibitions &#124; the wanderlust.net -- Topsy.com</dc:creator>
		<pubDate>Fri, 26 Mar 2010 18:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=9996#comment-629</guid>
		<description>[...] This post was mentioned on Twitter by Christer Papanicolao, Anthony Stonehouse. Anthony Stonehouse said: My current inspirations and favourite exhibitions: http://bit.ly/9jKRVV [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] This post was mentioned on Twitter by Christer Papanicolao, Anthony Stonehouse. Anthony Stonehouse said: My current inspirations and favourite exhibitions: <a href="http://bit.ly/9jKRVV" rel="nofollow">http://bit.ly/9jKRVV</a>&nbsp;[&#8230;]</p>
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		<title>Comment on Visions of hell by Anthony Stonehouse</title>
		<link>http://www.thewanderlust.net/blog/2009/08/10/visions-of-hell/comment-page-1/#comment-610</link>
		<dc:creator>Anthony Stonehouse</dc:creator>
		<pubDate>Wed, 03 Mar 2010 14:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=518#comment-610</guid>
		<description>Ya, he&#039;s got some really nice work. I think his illustrations of Inferno aren&#039;t as nice as some of his darker representations from the Bible though.

http://dore.artpassions.net/</description>
		<content:encoded><![CDATA[<p>Ya, he&#8217;s got some really nice work. I think his illustrations of Inferno aren&#8217;t as nice as some of his darker representations from the Bible&nbsp;though.</p>
<p><a href="http://dore.artpassions.net/" rel="nofollow">http://dore.artpassions.net/</a></p>
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		<title>Comment on Visions of hell by Ed Cox</title>
		<link>http://www.thewanderlust.net/blog/2009/08/10/visions-of-hell/comment-page-1/#comment-609</link>
		<dc:creator>Ed Cox</dc:creator>
		<pubDate>Wed, 03 Mar 2010 13:08:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=518#comment-609</guid>
		<description>Gustave Dore&#039;s Inferno illustrations also good</description>
		<content:encoded><![CDATA[<p>Gustave Dore&#8217;s Inferno illustrations also&nbsp;good</p>
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		<title>Comment on Classic information design by Andy</title>
		<link>http://www.thewanderlust.net/blog/2008/11/05/classic-information-design/comment-page-1/#comment-323</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Fri, 09 Jan 2009 12:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=252#comment-323</guid>
		<description>Look-up some drag car dashes. Amateur race drivers love gauges, but hate weight --&gt; Makes for utilitarian utopia.</description>
		<content:encoded><![CDATA[<p>Look-up some drag car dashes. Amateur race drivers love gauges, but hate weight &#8212;&gt; Makes for utilitarian&nbsp;utopia.</p>
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		<title>Comment on Design documentaries by Anita</title>
		<link>http://www.thewanderlust.net/blog/2008/05/12/design-documentaries/comment-page-1/#comment-106</link>
		<dc:creator>Anita</dc:creator>
		<pubDate>Fri, 06 Jun 2008 14:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=158#comment-106</guid>
		<description>Thought you might like to know I recently posted an video on an event that took place in San Francisco called &quot;Design Lecture Series&quot; at Zoom in Online. This part one of three episodes features renown Graphic Designer Stefan Sagmeister:

http://www.zoom-in.com/spotlights/designing_minds_stefan_sagmeister

If you feel that your audience would find this interesting, feel free to let them know. You can also embed the video to your site. 

Thank you for your time!</description>
		<content:encoded><![CDATA[<p>Thought you might like to know I recently posted an video on an event that took place in San Francisco called &#8220;Design Lecture Series&#8221; at Zoom in Online. This part one of three episodes features renown Graphic Designer Stefan&nbsp;Sagmeister:</p>
<p><a href="http://www.zoom-in.com/spotlights/designing_minds_stefan_sagmeister" rel="nofollow">http://www.zoom-in.com/spotlights/designing_minds_stefan_sagmeister</a></p>
<p>If you feel that your audience would find this interesting, feel free to let them know. You can also embed the video to your&nbsp;site. </p>
<p>Thank you for your&nbsp;time!</p>
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