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	<title>the wanderlust.net</title>
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	<link>http://www.thewanderlust.net/blog</link>
	<description>by Anthony Stonehouse</description>
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		<title>Keeping a digital design scrapbook</title>
		<link>http://www.thewanderlust.net/blog/2012/04/16/keeping-a-digital-design-scrapbook/</link>
		<comments>http://www.thewanderlust.net/blog/2012/04/16/keeping-a-digital-design-scrapbook/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 16:51:34 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21419</guid>
		<description><![CDATA[Some inspirational pieces of work from my digital scrap book. Great for developing design direction, inspiring a client or creating a moodboard.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2012/04/16/keeping-a-digital-design-scrapbook/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The process and evaluation of an interactive visual language</title>
		<link>http://www.thewanderlust.net/blog/2012/03/22/the-process-and-evaluation-of-an-interactive-visual-language/</link>
		<comments>http://www.thewanderlust.net/blog/2012/03/22/the-process-and-evaluation-of-an-interactive-visual-language/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 16:59:12 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Emotional Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21407</guid>
		<description><![CDATA[Documenting my design process for creating interactive visual languages as well as a few key questions I use to evaluate the language -- to ensure it's likely to work once implemented.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2012/03/22/the-process-and-evaluation-of-an-interactive-visual-language/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Web design trend predictions for 2012</title>
		<link>http://www.thewanderlust.net/blog/2012/01/06/web-design-trends-for-2012/</link>
		<comments>http://www.thewanderlust.net/blog/2012/01/06/web-design-trends-for-2012/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 12:11:01 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Typography]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21393</guid>
		<description><![CDATA[A year ago I posted web design trends for 2011, many of which evolved to different extends throughout the year and will continue this year. So here are my 2012 predictions for trends in visual design for the web.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2012/01/06/web-design-trends-for-2012/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>London Olympics logo lacks London?</title>
		<link>http://www.thewanderlust.net/blog/2011/10/31/london-olympics-logo-lacks-london/</link>
		<comments>http://www.thewanderlust.net/blog/2011/10/31/london-olympics-logo-lacks-london/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 11:09:56 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Emotional Design]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Theories]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21321</guid>
		<description><![CDATA[Graphic communication that uses distinct styles and reveals the personality of it's cultural environment is far more powerful and memorable -- look at the rich, vibrant visual language used on the streets of India or Japan. Does the London Olympics logo have anything to do with the strong historic visual culture of London?]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2011/10/31/london-olympics-logo-lacks-london/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Designing outside the rectangle</title>
		<link>http://www.thewanderlust.net/blog/2011/10/24/designing-outside-the-rectangle/</link>
		<comments>http://www.thewanderlust.net/blog/2011/10/24/designing-outside-the-rectangle/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 16:05:22 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21319</guid>
		<description><![CDATA[New UI design opportunities are becoming available as we adopt 3D technologies, augmented reality and gesture based control. Screens will evolve from rectangles that we look through, in to destinations we can move in to. While augmented reality enables the user interface to exist along side the real world.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2011/10/24/designing-outside-the-rectangle/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Typo London Places 2011 review and summary</title>
		<link>http://www.thewanderlust.net/blog/2011/10/23/typo-london-places-2011/</link>
		<comments>http://www.thewanderlust.net/blog/2011/10/23/typo-london-places-2011/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 19:57:42 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Theories]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[UK]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21317</guid>
		<description><![CDATA[I've just had three full days at the inaugural Typo London conference. Here are the top 15 insightful and interesting points I got, all based from talks by the follow speakers: Nat Hunter, Kutlu Çanlıoğlu and Titus Nemeth, Jonathan Ellery, Tony Brook, Joachim Sauter, Tom Uglow, and Jeff Faulkner.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2011/10/23/typo-london-places-2011/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>OnLive UK first impressions</title>
		<link>http://www.thewanderlust.net/blog/2011/09/24/onlive-uk-first-impressions/</link>
		<comments>http://www.thewanderlust.net/blog/2011/09/24/onlive-uk-first-impressions/#comments</comments>
		<pubDate>Sat, 24 Sep 2011 09:33:38 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[UK]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21289</guid>
		<description><![CDATA[The OnLive cloud based gaming service was fairly ground breaking announcement a few years ago and I have been anxious to see how it compares to my xbox 360 and PS3.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2011/09/24/onlive-uk-first-impressions/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Ampersand Conference 2011</title>
		<link>http://www.thewanderlust.net/blog/2011/06/18/ampersand-conference-2011/</link>
		<comments>http://www.thewanderlust.net/blog/2011/06/18/ampersand-conference-2011/#comments</comments>
		<pubDate>Sat, 18 Jun 2011 16:08:38 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Comics Sans]]></category>
		<category><![CDATA[New York]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[Vincent Connare]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21268</guid>
		<description><![CDATA[Brighton, Friday June 17, 2011 &#8212; one of the first conferences devoted specifically to web typography. I still find it hard to believe we&#8217;ve finally reached this era. Designers can now use a wider variety of faces and apply typographic control to HTML using fonts that have been specially designed for screen use. It&#8217;s certainly [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2011/06/18/ampersand-conference-2011/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Moodboard development</title>
		<link>http://www.thewanderlust.net/blog/2011/04/28/mood-board-development/</link>
		<comments>http://www.thewanderlust.net/blog/2011/04/28/mood-board-development/#comments</comments>
		<pubDate>Thu, 28 Apr 2011 16:15:11 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21260</guid>
		<description><![CDATA[The design process always requires some sort of image based research. Ideally this takes place at the start of a project, with one of the primary outcomes being a mood board. Other outcomes will are often a visual audit of existing design, a competitor analysis and some exploration in to the key audiences. The mood [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2011/04/28/mood-board-development/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The future of web and UI design</title>
		<link>http://www.thewanderlust.net/blog/2011/04/18/the-future-of-web-and-ui-design/</link>
		<comments>http://www.thewanderlust.net/blog/2011/04/18/the-future-of-web-and-ui-design/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 16:05:30 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Theories]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21240</guid>
		<description><![CDATA[Web designers have historically had to work within a tight set of restrictions. Computer's were restricted to 256 colours, with only 216 consistent across Macs and PCs; Keyboards and mice were the only input devices used for navigation, and; Users generally only accessed content sitting at a desk -- either at work or home with a monitor. All of those restrictions no longer apply.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2011/04/18/the-future-of-web-and-ui-design/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Web design trends for 2011 &#8212; part 2</title>
		<link>http://www.thewanderlust.net/blog/2011/04/13/web-design-trends-for-2011-part-2/</link>
		<comments>http://www.thewanderlust.net/blog/2011/04/13/web-design-trends-for-2011-part-2/#comments</comments>
		<pubDate>Wed, 13 Apr 2011 15:45:12 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21232</guid>
		<description><![CDATA[The first quarter of 2011 is over so I start to review my predicted trends within web design, and whether sites are adopting any of them.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2011/04/13/web-design-trends-for-2011-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>International gestural language</title>
		<link>http://www.thewanderlust.net/blog/2011/03/31/international-gestural-language/</link>
		<comments>http://www.thewanderlust.net/blog/2011/03/31/international-gestural-language/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 09:52:26 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[India]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Microsoft Kinect]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21225</guid>
		<description><![CDATA[Mobile devices and touch screen computers have started to define and explore an international gesture language, what happens with whole-body gestural languages that are being used with technology such as the Microsoft Kinect sensor?]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2011/03/31/international-gestural-language/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Web design trends for 2011</title>
		<link>http://www.thewanderlust.net/blog/2011/01/06/web-design-trends-for-2011/</link>
		<comments>http://www.thewanderlust.net/blog/2011/01/06/web-design-trends-for-2011/#comments</comments>
		<pubDate>Thu, 06 Jan 2011 12:52:44 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21210</guid>
		<description><![CDATA[Trends sweep the world of digital design more than other form of design. Digital design is much more temporary given that it's so simple to recycle. Here are my predictions for the trends will see within the industry this year.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2011/01/06/web-design-trends-for-2011/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Digital interface style guide considerations</title>
		<link>http://www.thewanderlust.net/blog/2010/12/16/digitalweb-style-guide-considerations/</link>
		<comments>http://www.thewanderlust.net/blog/2010/12/16/digitalweb-style-guide-considerations/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 09:55:03 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Typography]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21128</guid>
		<description><![CDATA[Many existing brand guide lines don’t talk about digital applications, often haven’t considered any sort of branded time-based (animation) guidelines and rarely discuss any form of interactive graphic language or interaction principles. This post attempts to document best practise for developing digital brand guidelines.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/12/16/digitalweb-style-guide-considerations/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Is design a universal communication medium?</title>
		<link>http://www.thewanderlust.net/blog/2010/10/13/is-design-a-universal-communication-medium/</link>
		<comments>http://www.thewanderlust.net/blog/2010/10/13/is-design-a-universal-communication-medium/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 16:15:52 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Theories]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21190</guid>
		<description><![CDATA[Examining a piece of design in isolation the universal aspects begin to break down. The work is often loaded with culturally determined elements such as the meaning of colour, myth and historical associations. Can the designer avoid using elements that carry cultural meaning and thefore create a purely universal piece of work? I'm not sure but it's certainly something I'd like to challenge and explore..]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/10/13/is-design-a-universal-communication-medium/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Brit Insurance Design Awards 2010</title>
		<link>http://www.thewanderlust.net/blog/2010/10/04/brit-insurance-design-awards-2010/</link>
		<comments>http://www.thewanderlust.net/blog/2010/10/04/brit-insurance-design-awards-2010/#comments</comments>
		<pubDate>Mon, 04 Oct 2010 17:02:19 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[UK]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21178</guid>
		<description><![CDATA[Finally I made it to the soon-to-close Brit Insurance Design Awards 2010 at the design museum. There are a lot of great nominations on display; ranging from innovative product design, to ultra-modern fashion, to beautiful communication design. These were the top five pieces I found most inspiring and/or&#160;innovative. Pig&#160;05049 This book follows the life of [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/10/04/brit-insurance-design-awards-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Eurogamer Expo 2010</title>
		<link>http://www.thewanderlust.net/blog/2010/10/03/eurogamer-expo-2010/</link>
		<comments>http://www.thewanderlust.net/blog/2010/10/03/eurogamer-expo-2010/#comments</comments>
		<pubDate>Sun, 03 Oct 2010 10:55:28 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Microsoft Kinect]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21162</guid>
		<description><![CDATA[This weekend marked the second year I've visited the Eurogamer expo to get a chance to view and play upcoming games. Here are my impressions.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/10/03/eurogamer-expo-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apps that blur traditional and digital interactions</title>
		<link>http://www.thewanderlust.net/blog/2010/09/27/app_interactions/</link>
		<comments>http://www.thewanderlust.net/blog/2010/09/27/app_interactions/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 09:58:51 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21147</guid>
		<description><![CDATA[These iPhone applications are blurring the lines between traditional and digital interactions and mediums -- creating an interesting contrast between old and new. They challenging the need to simply use the physical interactions that are packaged with the medium's physical properties. ]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/09/27/app_interactions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Design is evil</title>
		<link>http://www.thewanderlust.net/blog/2010/09/14/design-is-evil/</link>
		<comments>http://www.thewanderlust.net/blog/2010/09/14/design-is-evil/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 20:35:38 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[IDEO]]></category>
		<category><![CDATA[New York]]></category>
		<category><![CDATA[Theories]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21078</guid>
		<description><![CDATA[In 2004, as a student again, I found myself surrounded by resources to learn more about design and was encouraged to read essays; debate with peers; attend exhibitions, public design lectures and conferences. There were three sources of inspiration that I discovered that year that widened my idea of what design is, what you can achieve with it, and subsequently convinced me to stick with a design career.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/09/14/design-is-evil/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Creative art of presentations</title>
		<link>http://www.thewanderlust.net/blog/2010/05/28/creative-art-of-presentations/</link>
		<comments>http://www.thewanderlust.net/blog/2010/05/28/creative-art-of-presentations/#comments</comments>
		<pubDate>Fri, 28 May 2010 15:58:23 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[TED]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=17099</guid>
		<description><![CDATA[Presentations are used to communicate, inspire or demonstrate a topic, perspective or concept. They can be one of the most effective and inspirational mediums for delivery. ]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/05/28/creative-art-of-presentations/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games as multi-genre digital content for the web &amp; mobile</title>
		<link>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 14:27:28 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[UK]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=11427</guid>
		<description><![CDATA[After attending the Games Based Learning 2010 conference in London I've come away with a realisation of what the medium is capable of and present the case that web designers should be informed and ready to implement games as another form of digital content.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>User interface design in video games</title>
		<link>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 05:36:55 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Theories]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=10216</guid>
		<description><![CDATA[Games are introducing innovative UI elements that exist within the game world. After reading through a Thesis and a few articles on game interface design I examine the different types of UI elements, separating them in to categories and providing examples of their implementation.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<item>
		<title>Showcase: graphic art, typography, sculpture + furniture design</title>
		<link>http://www.thewanderlust.net/blog/2010/03/26/current-exhibitions-and-inspiration/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/26/current-exhibitions-and-inspiration/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 13:31:52 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=9996</guid>
		<description><![CDATA[A selection of lovely work -- many of the creators are currently, or will be, exhibiting or publishing their work around the world. Featuring 9000 from Columbia, Mitja Miklavčič from Slovenia/UK, Christophe Szpajdel from the UK, Takeshi Kitano from Japan and Ron Arad from Israel/UK.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/26/current-exhibitions-and-inspiration/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Typographic inspiration</title>
		<link>http://www.thewanderlust.net/blog/2010/03/23/typographic-inspiration/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/23/typographic-inspiration/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 15:09:17 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Typography]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=7877</guid>
		<description><![CDATA[For the past six years or so I've been pretty obsessed with typography, among other things. I'm generally obsessed with my interests so it's nice to find people to share the obsession with. Here is a list of my current favourite sources for all things typography related.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/23/typographic-inspiration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>12th Independent Games Festival</title>
		<link>http://www.thewanderlust.net/blog/2010/03/05/12th-independent-games-festival/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/05/12th-independent-games-festival/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 13:27:45 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=709</guid>
		<description><![CDATA[The Independent Games Festival unfortunately doesn't get a lot of main stream media coverage but I think showcases innovative ideas in interaction, game design and art.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/05/12th-independent-games-festival/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Sony PS3 vs Microsoft XBox 360</title>
		<link>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 08:24:39 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=685</guid>
		<description><![CDATA[Having finally been able to justify purchasing a Playstation 3 I thought I’d give a quick comparison of it against my trusty Xbox 360.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://e1.dl.playstation.net/e1/campaignsite/godofwargame.com/gow3_720p_all.mov" length="60017641" type="video/quicktime" />
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		<title>Designers + consumerism</title>
		<link>http://www.thewanderlust.net/blog/2009/12/27/designers-consumerism/</link>
		<comments>http://www.thewanderlust.net/blog/2009/12/27/designers-consumerism/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 14:26:40 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Emotional Design]]></category>
		<category><![CDATA[Tony Fry]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=593</guid>
		<description><![CDATA[The evolution of graphic design over the past 100 years from purely aesthetics to meeting functional, cultural, social and production requirements has helped to develop the change and growth of consumerism. ]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/12/27/designers-consumerism/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Album cover design</title>
		<link>http://www.thewanderlust.net/blog/2009/10/24/album-covers-made-in-london/</link>
		<comments>http://www.thewanderlust.net/blog/2009/10/24/album-covers-made-in-london/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 15:22:08 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[London]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=576</guid>
		<description><![CDATA[A collection of impressive Album cover designs all created by designers based in London, UK.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/10/24/album-covers-made-in-london/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Adopting radical design</title>
		<link>http://www.thewanderlust.net/blog/2009/10/20/adopting-radical-design/</link>
		<comments>http://www.thewanderlust.net/blog/2009/10/20/adopting-radical-design/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 21:51:07 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=567</guid>
		<description><![CDATA[Radical new approaches to design are often controversial, especially if they challenge a &#8216;traditional&#8217; model &#8212; where many are instantly dismissed by their potential audience as being ugly. I recently experienced this while looking at purchasing a new scooter. It&#8217;s an interesting process and made me wonder.. are we missing out on mass improvements within [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/10/20/adopting-radical-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Projections</title>
		<link>http://www.thewanderlust.net/blog/2009/09/24/light-and-texture/</link>
		<comments>http://www.thewanderlust.net/blog/2009/09/24/light-and-texture/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 10:31:50 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=560</guid>
		<description><![CDATA[Dancing light, transformation, distortion, animation, blending tangible with digital, all these things fascinate me about projection &#8212; I especially love projected type. Recently I&#8217;ve come across a few inspirational examples of projection and also some really lovely&#160;wallpapers. The amazing projection projects created by UrbanScreen. Hirzberger Events: Digital Wallpaper. Tobias Battenberg&#8217;s projected Akzidenz Grotesk. Watermarks Project: [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/09/24/light-and-texture/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The most important thing I learned about design</title>
		<link>http://www.thewanderlust.net/blog/2009/09/08/the-most-important-thing-i-learned/</link>
		<comments>http://www.thewanderlust.net/blog/2009/09/08/the-most-important-thing-i-learned/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 09:59:04 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21024</guid>
		<description><![CDATA[One of the primary theories within design that became clearer to me as I progressed through my career was that visual rhetoric is personal to the reader, and is based on their previous experiences &#8212; with the medium, their culture, always a combination of the two and more than often includes other influences too. This [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/09/08/the-most-important-thing-i-learned/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>25 years of cyberpunk</title>
		<link>http://www.thewanderlust.net/blog/2009/08/25/25-years-of-cyberpunk/</link>
		<comments>http://www.thewanderlust.net/blog/2009/08/25/25-years-of-cyberpunk/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 10:44:30 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=543</guid>
		<description><![CDATA[It began with a fascination with the Commodore 64, an interface in to virtual worlds, that lead to my passion for cyberpunk culture &#8212; literature, games, art and music. Over the years the interface evolved, a lot more rapidly as I got older and had money to spend on hardware. I developed a strong interest [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/08/25/25-years-of-cyberpunk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>An artist&#8217;s visions of hell</title>
		<link>http://www.thewanderlust.net/blog/2009/08/10/visions-of-hell/</link>
		<comments>http://www.thewanderlust.net/blog/2009/08/10/visions-of-hell/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 13:19:49 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Dante Inferno]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=518</guid>
		<description><![CDATA[Hell has always be a source of fascination &#8212; it exists in most cultures and religions. Many artists, designers and writers take inspiration from Dante&#8217;s Divine Comedy when referencing hell in their work &#8212; in fact it&#8217;s surprising how much influence the Italian poem has had on modern culture. I&#8217;ve been exploring visual executions of [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/08/10/visions-of-hell/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Ryohei Hase, Hort, Digital Club, Severed Heads + Field</title>
		<link>http://www.thewanderlust.net/blog/2009/08/02/digital-art-design-and-music/</link>
		<comments>http://www.thewanderlust.net/blog/2009/08/02/digital-art-design-and-music/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 00:29:11 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=510</guid>
		<description><![CDATA[A selection of work that I&#8217;ve recently discovered that has&#160;impressed. Surreal digital art of Japanese artist Ryohei&#160;Hase: Typographic work from&#160;Hort: Mare Street video by]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/08/02/digital-art-design-and-music/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Age of Conan</title>
		<link>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/</link>
		<comments>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 07:10:33 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=480</guid>
		<description><![CDATA[Funcom is currently giving ex-players of Age of Conan the chance to come back and try the game for 2 weeks for free. If you sign up for a subscription at the same time they&#8217;ll even give you 20% off and through in some nice in-game&#160;items. Being particularly interested in MMO games from an interactive [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Forgotten Web Standard</title>
		<link>http://www.thewanderlust.net/blog/2009/07/09/the-forgotten-web-standard/</link>
		<comments>http://www.thewanderlust.net/blog/2009/07/09/the-forgotten-web-standard/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 17:03:14 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=476</guid>
		<description><![CDATA[This movie reminds me of my day, only in three minutes! I think there&#8217;s something quite beautiful, raw and revealing about it. It&#8217;s purpose is to demonstrate the process of creating a set of slides that were used in the author&#8217;s presentation. The presentation was given at The Future of Web Design by Mike Kus, [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/07/09/the-forgotten-web-standard/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Collection of nice typography</title>
		<link>http://www.thewanderlust.net/blog/2009/07/03/july-type/</link>
		<comments>http://www.thewanderlust.net/blog/2009/07/03/july-type/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 09:18:40 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=457</guid>
		<description><![CDATA[Mmm, pretty type for my collection.. also this typey skateboard would make a nice b&#8217;day gift for me later this month &#8212; even though I haven&#8217;t skated since I was about 10. It would look nice sitting in the corner of my room&#160;though..]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/07/03/july-type/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Design documentaries</title>
		<link>http://www.thewanderlust.net/blog/2009/06/29/design-documentaries-2/</link>
		<comments>http://www.thewanderlust.net/blog/2009/06/29/design-documentaries-2/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 15:31:56 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[US]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=447</guid>
		<description><![CDATA[Sometimes I forget how much I love film, a compelling narrative combined with well executed elements of composition, light and sound &#8212; though I also have a thing for hanging out in old cinemas late at night wired on caffeine. Anyway, I&#8217;ve had the fortune of having a week off between freelance contracts so taken [...]]]></description>
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		<title>Mrs Eaves at Typo Berlin</title>
		<link>http://www.thewanderlust.net/blog/2009/06/02/mrs-eaves-at-typo-berlin/</link>
		<comments>http://www.thewanderlust.net/blog/2009/06/02/mrs-eaves-at-typo-berlin/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 11:19:25 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=439</guid>
		<description><![CDATA[Late last year Gemma O&#8217;Brien, an Australian graphic design student, executed a popular response to a university design brief based on the themes of vandalism and graffiti. She was inspired by my favourite designer, Stefan Sagmesiter, and named herself after my favourite typeface, Mrs Eaves, by Zuzana Licko. She was interviewed abut the project on [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/06/02/mrs-eaves-at-typo-berlin/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Microsoft unveil Project Natal</title>
		<link>http://www.thewanderlust.net/blog/2009/06/01/new-microsoft-technology-wow/</link>
		<comments>http://www.thewanderlust.net/blog/2009/06/01/new-microsoft-technology-wow/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 19:27:53 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=431</guid>
		<description><![CDATA[I just finished reading the live blog on Kotaku and watching the delayed video stream on xbox.com of the Microsoft press conference at E3. It was so much better than last year&#8217;s, one of the best I&#8217;ve seen &#8212; I think it will be hard for Sony and Nintendo to better it and they keep [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/06/01/new-microsoft-technology-wow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>E3 2009</title>
		<link>http://www.thewanderlust.net/blog/2009/05/31/e3-2009-is-ready-to-go/</link>
		<comments>http://www.thewanderlust.net/blog/2009/05/31/e3-2009-is-ready-to-go/#comments</comments>
		<pubDate>Sun, 31 May 2009 21:59:41 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=422</guid>
		<description><![CDATA[The E3 begins tomorrow in LA, this year it seems like there should be a number of interesting announcements along with all the trailers (the PSP Go has already been leaked). I&#8217;m looking forward to not only viewing the new art styles, 3d graphics and UI elements of upcoming games but also finding out release [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/05/31/e3-2009-is-ready-to-go/feed/</wfw:commentRss>
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		<title>Google Wave</title>
		<link>http://www.thewanderlust.net/blog/2009/05/29/google-wave/</link>
		<comments>http://www.thewanderlust.net/blog/2009/05/29/google-wave/#comments</comments>
		<pubDate>Fri, 29 May 2009 12:10:27 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[San Francisco]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=418</guid>
		<description><![CDATA[Google have announced a new web application that&#8217;s under development called Wave. It&#8217;s being developed by the same two brothers who developed the Google Maps application and promises to revolutionise the way we communicate over the Internet with an open-source&#160;policy. For a detailed look there&#8217;s a video of the developer preview from the announcement last [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/05/29/google-wave/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Mapping New York</title>
		<link>http://www.thewanderlust.net/blog/2009/05/28/mapping-new-york/</link>
		<comments>http://www.thewanderlust.net/blog/2009/05/28/mapping-new-york/#comments</comments>
		<pubDate>Thu, 28 May 2009 15:03:34 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[New York]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=415</guid>
		<description><![CDATA[I just got back from a few days vacation in New York. It was my second time there but almost felt like exploring a new city as I guess it&#8217;s hard to take the same path through New York&#160;twice. I think the city has some amazing areas that could really inspire creativity, specifically Williamsburg, West [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Future home</title>
		<link>http://www.thewanderlust.net/blog/2009/05/13/future-home/</link>
		<comments>http://www.thewanderlust.net/blog/2009/05/13/future-home/#comments</comments>
		<pubDate>Wed, 13 May 2009 12:31:39 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=404</guid>
		<description><![CDATA[The BBC was shown around Microsoft&#8217;s home of the future in this short video. There&#8217;s nothing too different from other prediction videos that attempt to demonstrate how we will interact with digital devices, it does use some practical examples though &#8212; many others don&#8217;t. Typically the trend seems to be based more and more around [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/05/13/future-home/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>OFFF Oeiras&#8217;09</title>
		<link>http://www.thewanderlust.net/blog/2009/05/11/offf-oeiras09-lisbon-portugal/</link>
		<comments>http://www.thewanderlust.net/blog/2009/05/11/offf-oeiras09-lisbon-portugal/#comments</comments>
		<pubDate>Mon, 11 May 2009 19:01:48 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=382</guid>
		<description><![CDATA[I spent the last few days in Lisbon at the OFFF design festival. It was inspiring to listen to people talk about work that I have a lot of respect for, though I didn’t get as much out of it as previous design conferences I’ve been to. I think this was just because these events [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/05/11/offf-oeiras09-lisbon-portugal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Games as interactive art</title>
		<link>http://www.thewanderlust.net/blog/2009/04/14/interactive-art/</link>
		<comments>http://www.thewanderlust.net/blog/2009/04/14/interactive-art/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 11:44:21 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[San Francisco]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=377</guid>
		<description><![CDATA[The Independent Games Festival took place at the end of last month in San Francisco, along side GDC. The finalists are listed on their website. The games that impressed me were the ones with really stylized art, each could exist as an artistic installation even without any interaction so I imagine playing them would be [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Digital keyboard</title>
		<link>http://www.thewanderlust.net/blog/2009/03/26/transformer-or-keyboard/</link>
		<comments>http://www.thewanderlust.net/blog/2009/03/26/transformer-or-keyboard/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 10:13:15 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=373</guid>
		<description><![CDATA[Art Lebedev studio designed a keyboard that blends traditional with an emerging screen-based model a few years ago called the Optimus Maximus. The keyboard features OLED displays under each key that are capable of displaying video at up to 10fps. This makes it possible to have a customised keyboard for each application using letters or [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>OnLive</title>
		<link>http://www.thewanderlust.net/blog/2009/03/24/the-next-gen-console-is/</link>
		<comments>http://www.thewanderlust.net/blog/2009/03/24/the-next-gen-console-is/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 17:19:27 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[US]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=364</guid>
		<description><![CDATA[The Game Developers Conference is on this week in San Francisco. One of the more interesting announcements has come from startup company OnLive &#8212; their website will feature a big announcement tonight at 2.15am UK time (7.15pm pacific time). They have developed an on-demand gaming streaming service, which essentially means you can play games running [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/03/24/the-next-gen-console-is/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Wearable projected gestural interfaces</title>
		<link>http://www.thewanderlust.net/blog/2009/03/18/wearable-projected-gestural-interfaces/</link>
		<comments>http://www.thewanderlust.net/blog/2009/03/18/wearable-projected-gestural-interfaces/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 10:35:16 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[TED]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=347</guid>
		<description><![CDATA[MIT&#8217;s media lab have unveiled a series of short videos demonstrating possible scenarios and advantages of their sixth sense interface &#8212; a wearable projected gestural interface. The gestures are based on a multi-touch screen interface but as the interface is projected there is no need for a screen, so mobility is easy and costs are [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/03/18/wearable-projected-gestural-interfaces/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Glitchy fashionable effects</title>
		<link>http://www.thewanderlust.net/blog/2009/03/11/glitchy-fashionable-effects/</link>
		<comments>http://www.thewanderlust.net/blog/2009/03/11/glitchy-fashionable-effects/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 11:12:37 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=341</guid>
		<description><![CDATA[An interesting observation came up a number of years ago in one of my typography tutorials at the National Institute of Design while I was presenting some work. The T-shirt I was wearing featured deteriorated type on the sleeve. The print was worn, faded and some of the letters were even beginning to fall off, [...]]]></description>
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		<slash:comments>1</slash:comments>
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