Radical new approaches to design are often controversial, especially if they challenge a 'traditional' model -- where many are instantly dismissed by their potential audience as being ugly. I recently experienced this while looking at purchasing a new scooter. It's an interesting process and made me wonder.. are we missing out on mass improvements within design -- instead restricting ourselves to incremental design improvements?
Advertising often embodies worlds that don't exist, at least in the physical sense. It makes use of myths and portrays an appropriate moment or environment in order to prompt a certain emotion or reaction in the reader. Like film or TV it often provides guidance when handling real life events. Advertising and media act as a powerful informers of local culture.
The differences between designers from different disciplines is not one of process or evaluation, or even the specific interests and abilities of the designer, but of constraints. Product designers work with the constraints offered by every day objects, graphic designers with 2D mediums and typography, interior designers with the relationship between people and space while architects with the built environment.
I've been looking at ideas based around 3D information systems recently, as research for a project I might be working on this month. While I haven't finished researching, one of the topics that has got me interested is the redundancy of interactive elements such as icons and scroll bars when navigating a 3D space.