<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>the wanderlust.net &#187; Art</title>
	<atom:link href="http://www.thewanderlust.net/blog/tag/art/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thewanderlust.net/blog</link>
	<description></description>
	<lastBuildDate>Mon, 23 Aug 2010 14:54:03 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Games as multi-genre digital content for the web &amp; mobile</title>
		<link>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 14:27:28 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=11427</guid>
		<description><![CDATA[After attending the Games Based Learning 2010 conference in London I've come away with a realisation of what the medium is capable of and present the case that web designers should be informed and ready to implement games as another form of digital content.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Showcase: graphic art, typography, sculpture + furniture design</title>
		<link>http://www.thewanderlust.net/blog/2010/03/26/current-exhibitions-and-inspiration/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/26/current-exhibitions-and-inspiration/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 13:31:52 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=9996</guid>
		<description><![CDATA[A selection of lovely work -- many of the creators are currently, or will be, exhibiting or publishing their work around the world. Featuring 9000 from Columbia, Mitja Miklavčič from Slovenia/UK, Christophe Szpajdel from the UK, Takeshi Kitano from Japan and Ron Arad from Israel/UK.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/26/current-exhibitions-and-inspiration/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>12th Independent Games Festival</title>
		<link>http://www.thewanderlust.net/blog/2010/03/05/12th-independent-games-festival/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/05/12th-independent-games-festival/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 13:27:45 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=709</guid>
		<description><![CDATA[The Independent Games Festival unfortunately doesn't get a lot of main stream media coverage but I think showcases innovative ideas in interaction, game design and art.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/05/12th-independent-games-festival/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony PS3 vs Microsoft XBox 360</title>
		<link>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 08:24:39 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=685</guid>
		<description><![CDATA[Having finally been able to justify purchasing a Playstation 3 I thought I’d give a quick comparison of it against my trusty Xbox 360.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://e1.dl.playstation.net/e1/campaignsite/godofwargame.com/gow3_720p_all.mov" length="60017641" type="video/quicktime" />
		</item>
		<item>
		<title>Designers + consumerism</title>
		<link>http://www.thewanderlust.net/blog/2009/12/27/designers-consumerism/</link>
		<comments>http://www.thewanderlust.net/blog/2009/12/27/designers-consumerism/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 14:26:40 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=593</guid>
		<description><![CDATA[The evolution of graphic design over the past 100 years from purely aesthetics to meeting functional, cultural, social and production requirements has helped to develop the change and growth of consumerism. ]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/12/27/designers-consumerism/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adopting radical design</title>
		<link>http://www.thewanderlust.net/blog/2009/10/20/adopting-radical-design/</link>
		<comments>http://www.thewanderlust.net/blog/2009/10/20/adopting-radical-design/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 21:51:07 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=567</guid>
		<description><![CDATA[Radical new approaches to design are often controversial, especially if they challenge a &#8216;traditional&#8217; model &#8212; where many are instantly dismissed by their potential audience as being ugly. I recently experienced this while looking at purchasing a new scooter. It&#8217;s an interesting process and made me wonder.. are we missing out on mass improvements within [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/10/20/adopting-radical-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The most important thing I learned about design</title>
		<link>http://www.thewanderlust.net/blog/2009/09/08/the-most-important-thing-i-learned/</link>
		<comments>http://www.thewanderlust.net/blog/2009/09/08/the-most-important-thing-i-learned/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 09:59:04 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21024</guid>
		<description><![CDATA[One of the primary theories within design that became clearer to me as I progressed through my career was that visual rhetoric is personal to the reader, and is based on their previous experiences &#8212; with the medium, their culture, always a combination of the two and more than often includes other influences too. This [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/09/08/the-most-important-thing-i-learned/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>25 years of cyberpunk</title>
		<link>http://www.thewanderlust.net/blog/2009/08/25/25-years-of-cyberpunk/</link>
		<comments>http://www.thewanderlust.net/blog/2009/08/25/25-years-of-cyberpunk/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 10:44:30 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=543</guid>
		<description><![CDATA[It began with a fascination with the Commodore 64, an interface in to virtual worlds, that lead to my passion for cyberpunk culture &#8212; literature, games, art and music. Over the years the interface evolved, a lot more rapidly as I got older and had money to spend on hardware. I developed a strong interest [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/08/25/25-years-of-cyberpunk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An artist&#8217;s visions of hell</title>
		<link>http://www.thewanderlust.net/blog/2009/08/10/visions-of-hell/</link>
		<comments>http://www.thewanderlust.net/blog/2009/08/10/visions-of-hell/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 13:19:49 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=518</guid>
		<description><![CDATA[Hell has always be a source of fascination &#8212; it exists in most cultures and religions. Many artists, designers and writers take inspiration from Dante&#8217;s Divine Comedy when referencing hell in their work &#8212; in fact it&#8217;s surprising how much influence the Italian poem has had on modern culture. I&#8217;ve been exploring visual executions of [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/08/10/visions-of-hell/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Ryohei Hase, Hort, Digital Club, Severed Heads + Field</title>
		<link>http://www.thewanderlust.net/blog/2009/08/02/digital-art-design-and-music/</link>
		<comments>http://www.thewanderlust.net/blog/2009/08/02/digital-art-design-and-music/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 00:29:11 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=510</guid>
		<description><![CDATA[A selection of work that I&#8217;ve recently discovered that has&#160;impressed. Surreal digital art of Japanese artist Ryohei&#160;Hase: Typographic work from&#160;Hort: Mare Street video by]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/08/02/digital-art-design-and-music/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Age of Conan</title>
		<link>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/</link>
		<comments>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 07:10:33 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=480</guid>
		<description><![CDATA[Funcom is currently giving ex-players of Age of Conan the chance to come back and try the game for 2 weeks for free. If you sign up for a subscription at the same time they&#8217;ll even give you 20% off and through in some nice in-game&#160;items. Being particularly interested in MMO games from an interactive [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Design documentaries</title>
		<link>http://www.thewanderlust.net/blog/2009/06/29/design-documentaries-2/</link>
		<comments>http://www.thewanderlust.net/blog/2009/06/29/design-documentaries-2/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 15:31:56 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=447</guid>
		<description><![CDATA[Sometimes I forget how much I love film, a compelling narrative combined with well executed elements of composition, light and sound &#8212; though I also have a thing for hanging out in old cinemas late at night wired on caffeine. Anyway, I&#8217;ve had the fortune of having a week off between freelance contracts so taken [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/06/29/design-documentaries-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Microsoft unveil Project Natal</title>
		<link>http://www.thewanderlust.net/blog/2009/06/01/new-microsoft-technology-wow/</link>
		<comments>http://www.thewanderlust.net/blog/2009/06/01/new-microsoft-technology-wow/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 19:27:53 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=431</guid>
		<description><![CDATA[I just finished reading the live blog on Kotaku and watching the delayed video stream on xbox.com of the Microsoft press conference at E3. It was so much better than last year&#8217;s, one of the best I&#8217;ve seen &#8212; I think it will be hard for Sony and Nintendo to better it and they keep [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/06/01/new-microsoft-technology-wow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>E3 2009</title>
		<link>http://www.thewanderlust.net/blog/2009/05/31/e3-2009-is-ready-to-go/</link>
		<comments>http://www.thewanderlust.net/blog/2009/05/31/e3-2009-is-ready-to-go/#comments</comments>
		<pubDate>Sun, 31 May 2009 21:59:41 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=422</guid>
		<description><![CDATA[The E3 begins tomorrow in LA, this year it seems like there should be a number of interesting announcements along with all the trailers (the PSP Go has already been leaked). I&#8217;m looking forward to not only viewing the new art styles, 3d graphics and UI elements of upcoming games but also finding out release [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/05/31/e3-2009-is-ready-to-go/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OFFF Oeiras&#8217;09</title>
		<link>http://www.thewanderlust.net/blog/2009/05/11/offf-oeiras09-lisbon-portugal/</link>
		<comments>http://www.thewanderlust.net/blog/2009/05/11/offf-oeiras09-lisbon-portugal/#comments</comments>
		<pubDate>Mon, 11 May 2009 19:01:48 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=382</guid>
		<description><![CDATA[I spent the last few days in Lisbon at the OFFF design festival. It was inspiring to listen to people talk about work that I have a lot of respect for, though I didn’t get as much out of it as previous design conferences I’ve been to. I think this was just because these events [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/05/11/offf-oeiras09-lisbon-portugal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.d-kitchen.com/media/TrueBlood_6189_MainTitles_QT_Low.mov" length="24419899" type="video/quicktime" />
		</item>
		<item>
		<title>Games as interactive art</title>
		<link>http://www.thewanderlust.net/blog/2009/04/14/interactive-art/</link>
		<comments>http://www.thewanderlust.net/blog/2009/04/14/interactive-art/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 11:44:21 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=377</guid>
		<description><![CDATA[The Independent Games Festival took place at the end of last month in San Francisco, along side GDC. The finalists are listed on their website. The games that impressed me were the ones with really stylized art, each could exist as an artistic installation even without any interaction so I imagine playing them would be [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/04/14/interactive-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Digital keyboard</title>
		<link>http://www.thewanderlust.net/blog/2009/03/26/transformer-or-keyboard/</link>
		<comments>http://www.thewanderlust.net/blog/2009/03/26/transformer-or-keyboard/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 10:13:15 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=373</guid>
		<description><![CDATA[Art Lebedev studio designed a keyboard that blends traditional with an emerging screen-based model a few years ago called the Optimus Maximus. The keyboard features OLED displays under each key that are capable of displaying video at up to 10fps. This makes it possible to have a customised keyboard for each application using letters or [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/03/26/transformer-or-keyboard/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OnLive</title>
		<link>http://www.thewanderlust.net/blog/2009/03/24/the-next-gen-console-is/</link>
		<comments>http://www.thewanderlust.net/blog/2009/03/24/the-next-gen-console-is/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 17:19:27 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=364</guid>
		<description><![CDATA[The Game Developers Conference is on this week in San Francisco. One of the more interesting announcements has come from startup company OnLive &#8212; their website will feature a big announcement tonight at 2.15am UK time (7.15pm pacific time). They have developed an on-demand gaming streaming service, which essentially means you can play games running [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/03/24/the-next-gen-console-is/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Glitchy fashionable effects</title>
		<link>http://www.thewanderlust.net/blog/2009/03/11/glitchy-fashionable-effects/</link>
		<comments>http://www.thewanderlust.net/blog/2009/03/11/glitchy-fashionable-effects/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 11:12:37 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=341</guid>
		<description><![CDATA[An interesting observation came up a number of years ago in one of my typography tutorials at the National Institute of Design while I was presenting some work. The T-shirt I was wearing featured deteriorated type on the sleeve. The print was worn, faded and some of the letters were even beginning to fall off, [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/03/11/glitchy-fashionable-effects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.court13.com/Chairlift-EvidentUtensil.mov" length="108862745" type="video/quicktime" />
		</item>
		<item>
		<title>Interactive public art</title>
		<link>http://www.thewanderlust.net/blog/2009/03/06/interactive-public-art/</link>
		<comments>http://www.thewanderlust.net/blog/2009/03/06/interactive-public-art/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 17:50:02 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=334</guid>
		<description><![CDATA[Cinimod are a London-based design studio involved in the creation of public interaction design pieces. I saw Beacon at the Kinetica Art fair last weekend. I thought it would make a really nice entrance piece for a bar or&#160;club. Beacon is a kinetic light installation with a mind of its own. An array of emergency [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/03/06/interactive-public-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Investing in digital media technology</title>
		<link>http://www.thewanderlust.net/blog/2009/03/05/investing-in-digital-media-technology/</link>
		<comments>http://www.thewanderlust.net/blog/2009/03/05/investing-in-digital-media-technology/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 12:52:48 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=325</guid>
		<description><![CDATA[NASA is planning to release an MMO in 2010 titled Astronaut: Moon, Mars and Beyond. It looks like it will be primarily based on exploration and designed to get people interested in what NASA hope to achieve in the near future, which has the potential to help with recruitment but also acts as a powerful [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/03/05/investing-in-digital-media-technology/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kinetic art</title>
		<link>http://www.thewanderlust.net/blog/2009/03/02/kinetic-art/</link>
		<comments>http://www.thewanderlust.net/blog/2009/03/02/kinetic-art/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 10:58:58 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=316</guid>
		<description><![CDATA[Some really inspiring work was on display at the Kinetica Art Fair in London the past few days, the exhibition comes to a close today. The fair is described as showcasing carnivorous art, man-animal-machine hybrids, mechanical drawing machines, subliminal installations, pole dancing robots, light sculptures and cybernetics. If you&#8217;re at all interested in digital art, [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/03/02/kinetic-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D animation in games</title>
		<link>http://www.thewanderlust.net/blog/2009/02/25/stunning-animations-from-fantasy-worlds/</link>
		<comments>http://www.thewanderlust.net/blog/2009/02/25/stunning-animations-from-fantasy-worlds/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 15:41:18 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=302</guid>
		<description><![CDATA[I&#8216;ve been inspired today by the art direction from two games, Dante&#8217;s Inferno and Prince of Persia. Not only do these animations bring in some beautiful illustration (Prince of Persia), but they also include some really nice type (Dante&#8217;s Inferno) and stunning visual&#160;effects. The first is from an upcoming game called Dante&#8217;s Inferno, based on [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/02/25/stunning-animations-from-fantasy-worlds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Future of interaction</title>
		<link>http://www.thewanderlust.net/blog/2009/02/18/future-of-interaction/</link>
		<comments>http://www.thewanderlust.net/blog/2009/02/18/future-of-interaction/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 19:04:33 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=293</guid>
		<description><![CDATA[I see games as one form of media that is advancing trends in interaction design. Two recent trends which I&#8217;ve begun to explore are Augmented Reality and free Massively Multiplayer Online (MMO)&#160;games. Augmented reality games overlay the real world with a virtual world, the two combine to create a gaming space, though this concept requires [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/02/18/future-of-interaction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mobile World Congress 2009</title>
		<link>http://www.thewanderlust.net/blog/2009/02/16/mobile-world-congress-2009/</link>
		<comments>http://www.thewanderlust.net/blog/2009/02/16/mobile-world-congress-2009/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 15:09:02 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=280</guid>
		<description><![CDATA[The mobile phone congress started today over in Barcelona with a range of new devices and software already announced. There&#8217;s a live video feed on the website running the length of the&#160;congress. There are some pretty slick looking UI designs, like Sony&#8217;s upcoming&#160;Idou: Sony&#160;Idou Microsoft have just held their conference, where they&#8217;ve demonstrated Windows Mobile [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/02/16/mobile-world-congress-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Immersive virtual game worlds</title>
		<link>http://www.thewanderlust.net/blog/2009/02/10/lost-in-virtual-worlds/</link>
		<comments>http://www.thewanderlust.net/blog/2009/02/10/lost-in-virtual-worlds/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 11:49:13 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=260</guid>
		<description><![CDATA[&#8220;What we think of as ‘mind’ is only a sort of jumped-up gland, piggybacking on the reptilian brainstem and the older mammalian mind, but our culture tricks us into recognizing it as all of consciousness. The mammalian spreads continent-wide beneath it, mute and muscular, attending its ancient agenda. And makes us buy things.” &#8212; William [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/02/10/lost-in-virtual-worlds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The future of collaboration</title>
		<link>http://www.thewanderlust.net/blog/2008/08/21/the-future-of-collaboration/</link>
		<comments>http://www.thewanderlust.net/blog/2008/08/21/the-future-of-collaboration/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 11:21:26 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=245</guid>
		<description><![CDATA[Recently I had the chance to experience the leading telepresence system from HP (Halo) with three US locations from a London Halo studio. The company I work for was responsible for the UI/UX design as well as the physical room design. It almost felt like I was in a holographic/video conference meeting from the Japanese [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/08/21/the-future-of-collaboration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games lead UI movement towards complete diegetic interfaces</title>
		<link>http://www.thewanderlust.net/blog/2008/07/15/end-of-2d-interface-elements/</link>
		<comments>http://www.thewanderlust.net/blog/2008/07/15/end-of-2d-interface-elements/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 14:30:35 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=226</guid>
		<description><![CDATA[I&#8216;ve been looking at ideas based around 3D information systems recently, as research for a project I might be working on this month. While I haven&#8217;t finished researching, one of the topics that has got me interested is the redundancy of interactive elements such as icons and scroll bars when navigating a 3D space. In [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/07/15/end-of-2d-interface-elements/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Emotional Design</title>
		<link>http://www.thewanderlust.net/blog/2008/07/01/emotional-design/</link>
		<comments>http://www.thewanderlust.net/blog/2008/07/01/emotional-design/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 16:48:16 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=222</guid>
		<description><![CDATA[Continuing from my last post hopefully I&#8217;ve made a clear point of how important it is to understand the reader when creating any form of graphic communication. A reader&#8217;s behaviour provides a strategy for creating successful design work. Design must evoke a response in order to communicate a clear and powerful message that resonates with [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/07/01/emotional-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Visual Rhetoric</title>
		<link>http://www.thewanderlust.net/blog/2008/06/30/visual-rhetoric/</link>
		<comments>http://www.thewanderlust.net/blog/2008/06/30/visual-rhetoric/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 21:55:10 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=219</guid>
		<description><![CDATA[From ten years of working in communication design (specialising in digital and interactive) and thousands of dollars spent on universities, books and conferences I think one of the main things I&#8217;ve learnt and now base my work on is that visual meaning is personal to the reader, based on their previous experiences &#8212; whether that [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/06/30/visual-rhetoric/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Design power in London</title>
		<link>http://www.thewanderlust.net/blog/2008/06/25/design-power-in-london/</link>
		<comments>http://www.thewanderlust.net/blog/2008/06/25/design-power-in-london/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 14:48:18 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=218</guid>
		<description><![CDATA[One of the things that inspires me is design being used to improve a situation, rather than sell &#8212; just don&#8217;t ask me why I work for one of the world&#8217;s largest advertising agencies! IDEO has always served as a nice example, and I&#8217;ve linked to a few of them previously. The Design Council has [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/06/25/design-power-in-london/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.designagainstcrime.com/web/know_enemy.mov" length="10942475" type="video/quicktime" />
		</item>
		<item>
		<title>Photoshop CS4 user interface</title>
		<link>http://www.thewanderlust.net/blog/2008/06/23/photoshop-cs4-user-interface/</link>
		<comments>http://www.thewanderlust.net/blog/2008/06/23/photoshop-cs4-user-interface/#comments</comments>
		<pubDate>Mon, 23 Jun 2008 10:42:47 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=216</guid>
		<description><![CDATA[Last month Adobe released beta versions of Dreamweaver, Fireworks and Soundbooth CS4. Registered CS3 users could try this software without any time limit. I downloaded Dreamweaver CS4 in the first week it was available but because computer security is so tight at Ogilvy I&#8217;ve been unable to install it. That hasn&#8217;t stopped me from exploring [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/06/23/photoshop-cs4-user-interface/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ten best type tshirt shops</title>
		<link>http://www.thewanderlust.net/blog/2008/06/18/type-and-tshirts/</link>
		<comments>http://www.thewanderlust.net/blog/2008/06/18/type-and-tshirts/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 16:43:25 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Funny]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=205</guid>
		<description><![CDATA[My name is Anthony and I like to collect typographic tshirts, I own about six and I&#8217;m always hovering over that little &#8216;add to cart&#8217; button to add to my collection. I think it started when I bought a tshirt from a designer I met in Melbourne who devotes his professional life to protesting the [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/06/18/type-and-tshirts/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Experimental Jetset</title>
		<link>http://www.thewanderlust.net/blog/2008/06/06/experimental-jetset/</link>
		<comments>http://www.thewanderlust.net/blog/2008/06/06/experimental-jetset/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 15:05:37 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=169</guid>
		<description><![CDATA[Experimental Jetset spoke at the D&#038;AD lecture I attended last night to a sold out theatre. They chose to present work they had done for French clients, simply as a theme for their talk. At first they seemed nervous speaking to such a large audience in a foreign language but it didn&#8217;t take long before [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/06/06/experimental-jetset/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What have you learnt?</title>
		<link>http://www.thewanderlust.net/blog/2008/05/28/what-have-you-learnt/</link>
		<comments>http://www.thewanderlust.net/blog/2008/05/28/what-have-you-learnt/#comments</comments>
		<pubDate>Wed, 28 May 2008 16:50:19 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Typography]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=164</guid>
		<description><![CDATA[I met Stefan Sagmeister and had a brief conversation with him after listening to him talk at the Design Museum in London last week. I was even given a signed copy of his new book because I was the first person to ask him a question! While I wasn&#8217;t as inspired as I was after [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/05/28/what-have-you-learnt/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interview for Swinburne uni</title>
		<link>http://www.thewanderlust.net/blog/2008/05/14/interview-for-swinburne-digital-design-research/</link>
		<comments>http://www.thewanderlust.net/blog/2008/05/14/interview-for-swinburne-digital-design-research/#comments</comments>
		<pubDate>Wed, 14 May 2008 15:28:23 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=163</guid>
		<description><![CDATA[Q. Is it more or less difficult to effectively gain the attention of an audience who already has a high exposure to digital technology; and specifically the programs you use as a designer? A I think it&#8217;s easier to design for an audience familiar with the medium, whether it is digital technology or not. If [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/05/14/interview-for-swinburne-digital-design-research/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Digital design in warehouses</title>
		<link>http://www.thewanderlust.net/blog/2008/05/13/digital-design-in-warehouses/</link>
		<comments>http://www.thewanderlust.net/blog/2008/05/13/digital-design-in-warehouses/#comments</comments>
		<pubDate>Tue, 13 May 2008 11:25:25 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=162</guid>
		<description><![CDATA[Riding the DLR through London&#8217;s east last week, through the converted warehouses that are now trendy modern apartments or design studios, I began to wonder what happened to all the jobs that used to exist here. I could have just as easily been back in Melbourne too, or probably any developed western city with a [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/05/13/digital-design-in-warehouses/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Design documentaries</title>
		<link>http://www.thewanderlust.net/blog/2008/05/12/design-documentaries/</link>
		<comments>http://www.thewanderlust.net/blog/2008/05/12/design-documentaries/#comments</comments>
		<pubDate>Mon, 12 May 2008 12:01:52 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=158</guid>
		<description><![CDATA[I&#8216;ve discovered a collection of short documentaries created by New York designer Hillman Curtis on some intriguing designers, artists and studios (he&#8217;s also created a number of other short films and documentaries on a variety of other topics&#160;too). What got me most excited was the two on Sagmeister, one which was even filmed this year. [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/05/12/design-documentaries/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>External HDs and jailbreaking iPods</title>
		<link>http://www.thewanderlust.net/blog/2008/05/07/external-hds-and-jailbreaking-ipods/</link>
		<comments>http://www.thewanderlust.net/blog/2008/05/07/external-hds-and-jailbreaking-ipods/#comments</comments>
		<pubDate>Wed, 07 May 2008 14:49:47 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=156</guid>
		<description><![CDATA[I bought a new external hard drive (my 3rd) as I seem to constantly be running out of room. This time I went for something a little more pretty and also something that may encourage me to buy a Mac Mini. I got an Iomega Minimax 750GB. At first the quality seemed a little rough [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/05/07/external-hds-and-jailbreaking-ipods/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bob Greenberg&#8217;s D&amp;AD lecture</title>
		<link>http://www.thewanderlust.net/blog/2008/05/01/bob-greenbergs-dad-lecture/</link>
		<comments>http://www.thewanderlust.net/blog/2008/05/01/bob-greenbergs-dad-lecture/#comments</comments>
		<pubDate>Thu, 01 May 2008 10:42:25 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=155</guid>
		<description><![CDATA[Bob Greenberg, co-founder of R/GA spoke at a D&#38;AD lecture last night that I attended with a few friends. Bob spent the first half of the lecture giving an overview of what R/GA is and the history of the company, then played some videos of case studies, most of which I had seen before. I [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/05/01/bob-greenbergs-dad-lecture/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Functional, then beautiful, type</title>
		<link>http://www.thewanderlust.net/blog/2008/04/18/functional-then-beautiful-type/</link>
		<comments>http://www.thewanderlust.net/blog/2008/04/18/functional-then-beautiful-type/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 15:14:52 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=56</guid>
		<description><![CDATA[Jason Smith of Font Smith has just launched a new typeface for Mencap as part of their revised branding called FS Mencap. The face involved close development with focus groups over a 3-month period to ensure people with learning disabilities can see it clearly and are able to easily read it. I like that it [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/04/18/functional-then-beautiful-type/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Photoshop tutorials</title>
		<link>http://www.thewanderlust.net/blog/2008/02/29/photoshop-tutorials/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/29/photoshop-tutorials/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 11:33:19 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Funny]]></category>
		<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/29/photoshop-tutorials/</guid>
		<description><![CDATA[I&#8216;ve been to loads of conferences and workshops where a speaker will demonstrate new features of software with a quick tutorial. Of course they are always artificially happy, and make it all seem really easy. Maybe that&#8217;s why I find this so funny, but I can&#8217;t stop laughing. Here&#8217;s the latest episode, if you like [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/29/photoshop-tutorials/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPhone UI review</title>
		<link>http://www.thewanderlust.net/blog/2008/02/27/29/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/27/29/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 12:08:10 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/27/29/</guid>
		<description><![CDATA[Edward Tufte reviews the iPhone interface in this 56mb m4v video. He generally seems to think they&#8217;ve done a good job, especially as they&#8217;ve managed to remove most of the &#8216;computer administrative debris&#8217; on content sections and provide rich information thanks to the high resolution screen and zoom-able interface. It avoids a deep hierarchy of [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/27/29/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Great inspirational lectures</title>
		<link>http://www.thewanderlust.net/blog/2008/02/25/great-inspirational-lectures/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/25/great-inspirational-lectures/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 17:01:48 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/25/great-inspirational-lectures/</guid>
		<description><![CDATA[TED (which stands for Technology, Entertainment, Design) is an annual conference held in California. It features several lectures by industry leaders within those fields. They publish shorter, edited versions of the lectures on their site. One of which is Sagmeister&#8217;s happiness lecture. I saw Sagmeister give a 2 hour lecture in 2004 in Melbourne, very [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/25/great-inspirational-lectures/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Structural elements of graphic design: Typography</title>
		<link>http://www.thewanderlust.net/blog/2008/02/25/typography/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/25/typography/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 11:30:09 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/25/typography/</guid>
		<description><![CDATA[This is one of six articles I&#8217;ve written on the structural elements of graphic design. It is based on my research and intended to give a broad explanation of the basic concept of each element, this one being&#160;type. The biggest change in typography, after the development of the letterpress and hot metal type, has most [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/25/typography/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sustainability</title>
		<link>http://www.thewanderlust.net/blog/2008/02/25/sustainability/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/25/sustainability/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 11:12:43 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/25/sustainability/</guid>
		<description><![CDATA[Tony Fry notes that even though products that may be cheap to produce and sell from a monitory point of view (such as many computers) their actual costs are quite high when the pollution, disposal and other associated attributes are taken in to consideration. As Tony states, design is never finished, what ever the design [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/25/sustainability/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Freelance designer</title>
		<link>http://www.thewanderlust.net/blog/2008/02/08/thoughts-on-freelancing-as-a-designer/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/08/thoughts-on-freelancing-as-a-designer/#comments</comments>
		<pubDate>Fri, 08 Feb 2008 16:42:40 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/08/thoughts-on-freelancing-as-a-designer/</guid>
		<description><![CDATA[(republished from&#160;2006) I have decided to retire from freelancing and re-enter the industry as a full time permanent designer back in to a design studio. I officially start my new job next Monday, details of new job released soon! I freelanced for two years, and it was something I had always wanted to try. So [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/08/thoughts-on-freelancing-as-a-designer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sh!t design</title>
		<link>http://www.thewanderlust.net/blog/2008/02/08/sht-design/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/08/sht-design/#comments</comments>
		<pubDate>Fri, 08 Feb 2008 16:30:26 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/08/sht-design/</guid>
		<description><![CDATA[(republished from 2005) Audience interpretation of the meaning of design (visual communication) has only recently begun to be researched. Most of the theory has therefore been based on literature and communication research, as these theories can be applied to visual communication as well as written&#160;communication. As designers, is what we consider ‘good&#8217; design really that [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/08/sht-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Semiotics And Codes</title>
		<link>http://www.thewanderlust.net/blog/2008/02/06/semiotics-and-codes/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/06/semiotics-and-codes/#comments</comments>
		<pubDate>Wed, 06 Feb 2008 16:26:53 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/06/semiotics-and-codes/</guid>
		<description><![CDATA[(republished from 2005) Here is a great chapter on codes from the book Semiotics for Beginners. The article on NASA&#8217;s golden plaque is great and a good example of what happens when you don&#8217;t think about your audience and how they are going to read the communication. Further in to the chapter it goes on [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/06/semiotics-and-codes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interdisciplinary Design Teams</title>
		<link>http://www.thewanderlust.net/blog/2008/02/05/interdisciplinary-design-teams/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/05/interdisciplinary-design-teams/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 16:24:39 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/05/interdisciplinary-design-teams/</guid>
		<description><![CDATA[(republished from 2005) While I haven&#8217;t traditionally kept a list of favourite designers, as I&#8217;ve learnt more and more about my profession through reading, practise and other people, I&#8217;ve found I admire other people&#8217;s work more. I appreciate what they have created and have learnt to read other levels of meanings to it. This approach [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/05/interdisciplinary-design-teams/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
