Mar 10
Games are introducing innovative UI elements that exist within the game world. After reading through a Thesis and a few articles on game interface design I examine the different types of UI elements, separating them in to categories and providing examples of their implementation.
Feb 08
(republished from 2005) After reading through Tony Fry’s opinions on defining design I’ve moved on to Jorge Frascara’s essays. Frascara is much easier to read and understand and I tend to agree with most of what he says. Design is a relatively new profession and so it hasn’t got the established understanding a lot of […]
Feb 08
(republished from 2005) There doesn’t seem to exist a common understanding of design, more so now than ever, as the profession of designer continues to take form. Current theories from leading design researchers can contradict each other. Too often design is thought to be a branch of art, but new theories place it as a […]