Games

What web designers can learn from UI patterns in video games

A look at some common user interface patterns used in video games and how they do, or can, relate to other types of user interfaces, especially web design.

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Three inspiring design thoughts for innovation

A summary of inspiring trends in interface design -- touching on the future of UI design. Created from influences over the past year including previous posts.

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Designing outside the rectangle

New UI design opportunities are becoming available as we adopt 3D technologies, augmented reality and gesture based control. Screens will evolve from rectangles that we look through, in to destinations we can move in to. While augmented reality enables the user interface to exist along side the real world.

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Eurogamer Expo 2010

This weekend marked the second year I've visited the Eurogamer expo to get a chance to view and play upcoming games. Here are my impressions.

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Heavy Rain for PS3 provides a strong story with innovative interaction

Games as multi-genre digital content for the web & mobile

After attending the Games Based Learning 2010 conference in London I've come away with a realisation of what the medium is capable of and present the case that web designers should be informed and ready to implement games as another form of digital content.

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Bold iconography combined with strong typographic layouts help establish a beautiful art direction for Forza 4's UI

User interface design in video games

Games are introducing innovative interactive elements that blend traditional UI patterns with fictional ones that follow the narrative. I examine the different categories of UI elements and look at examples of their implementation in some recent games.

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12th Independent Games Festival

The Independent Games Festival unfortunately doesn't get a lot of main stream media coverage but I think showcases innovative ideas in interaction, game design and art.

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25 years of cyberpunk

It began with a fascination with the Commodore 64, an interface in to virtual worlds, that lead to my passion for cyberpunk culture -- literature, games, art and music.

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Games as interactive art

The Independent Games Festival took place at the end of last month in San Francisco, along side GDC. The finalists are listed on their website.

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The future of interaction

Augmented Reality and free Massively Multiplayer Online (MMO) games are helping to advance interaction design.

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Immersive virtual game worlds

Advertising often embodies worlds that don't exist, at least in the physical sense. It makes use of myths and portrays an appropriate moment or environment in order to prompt a certain emotion or reaction in the reader. Like film or TV it often provides guidance when handling real life events. Advertising and media act as a powerful informers of local culture.

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Games movement towards complete diegetic interfaces

I've been looking at ideas based around 3D information systems recently, as research for a project I might be working on this month. While I haven't finished researching, one of the topics that has got me interested is the redundancy of interactive elements such as icons and scroll bars when navigating a 3D space.

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