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	<title>the wanderlust.net &#187; Games</title>
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	<link>http://www.thewanderlust.net/blog</link>
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		<title>Games as multi-genre digital content for the web &amp; mobile</title>
		<link>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 14:27:28 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=11427</guid>
		<description><![CDATA[After attending the Games Based Learning 2010 conference in London I've come away with a realisation of what the medium is capable of and present the case that web designers should be informed and ready to implement games as another form of digital content.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>User interface design in video games</title>
		<link>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 05:36:55 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design theory]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=10216</guid>
		<description><![CDATA[Games are introducing innovative UI elements that exist within the game world. After reading through a Thesis and a few articles on game interface design I examine the different types of UI elements, separating them in to categories and providing examples of their implementation.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>12th Independent Games Festival</title>
		<link>http://www.thewanderlust.net/blog/2010/03/05/12th-independent-games-festival/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/05/12th-independent-games-festival/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 13:27:45 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=709</guid>
		<description><![CDATA[The Independent Games Festival unfortunately doesn't get a lot of main stream media coverage but I think showcases innovative ideas in interaction, game design and art.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/05/12th-independent-games-festival/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony PS3 vs Microsoft XBox 360</title>
		<link>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 08:24:39 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=685</guid>
		<description><![CDATA[Having finally been able to justify purchasing a Playstation 3 I thought I’d give a quick comparison of it against my trusty Xbox 360.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>25 years of cyberpunk</title>
		<link>http://www.thewanderlust.net/blog/2009/08/25/25-years-of-cyberpunk/</link>
		<comments>http://www.thewanderlust.net/blog/2009/08/25/25-years-of-cyberpunk/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 10:44:30 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=543</guid>
		<description><![CDATA[It began with a fascination with the Commodore 64, an interface in to virtual worlds, that lead to my passion for cyberpunk culture &#8212; literature, games, art and music. Over the years the interface evolved, a lot more rapidly as I got older and had money to spend on hardware. I developed a strong interest [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/08/25/25-years-of-cyberpunk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Age of Conan</title>
		<link>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/</link>
		<comments>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 07:10:33 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=480</guid>
		<description><![CDATA[Funcom is currently giving ex-players of Age of Conan the chance to come back and try the game for 2 weeks for free. If you sign up for a subscription at the same time they&#8217;ll even give you 20% off and through in some nice in-game&#160;items. Being particularly interested in MMO games from an interactive [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Microsoft unveil Project Natal</title>
		<link>http://www.thewanderlust.net/blog/2009/06/01/new-microsoft-technology-wow/</link>
		<comments>http://www.thewanderlust.net/blog/2009/06/01/new-microsoft-technology-wow/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 19:27:53 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=431</guid>
		<description><![CDATA[I just finished reading the live blog on Kotaku and watching the delayed video stream on xbox.com of the Microsoft press conference at E3. It was so much better than last year&#8217;s, one of the best I&#8217;ve seen &#8212; I think it will be hard for Sony and Nintendo to better it and they keep [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/06/01/new-microsoft-technology-wow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>E3 2009</title>
		<link>http://www.thewanderlust.net/blog/2009/05/31/e3-2009-is-ready-to-go/</link>
		<comments>http://www.thewanderlust.net/blog/2009/05/31/e3-2009-is-ready-to-go/#comments</comments>
		<pubDate>Sun, 31 May 2009 21:59:41 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=422</guid>
		<description><![CDATA[The E3 begins tomorrow in LA, this year it seems like there should be a number of interesting announcements along with all the trailers (the PSP Go has already been leaked). I&#8217;m looking forward to not only viewing the new art styles, 3d graphics and UI elements of upcoming games but also finding out release [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/05/31/e3-2009-is-ready-to-go/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games as interactive art</title>
		<link>http://www.thewanderlust.net/blog/2009/04/14/interactive-art/</link>
		<comments>http://www.thewanderlust.net/blog/2009/04/14/interactive-art/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 11:44:21 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=377</guid>
		<description><![CDATA[The Independent Games Festival took place at the end of last month in San Francisco, along side GDC. The finalists are listed on their website. The games that impressed me were the ones with really stylized art, each could exist as an artistic installation even without any interaction so I imagine playing them would be [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/04/14/interactive-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OnLive</title>
		<link>http://www.thewanderlust.net/blog/2009/03/24/the-next-gen-console-is/</link>
		<comments>http://www.thewanderlust.net/blog/2009/03/24/the-next-gen-console-is/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 17:19:27 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=364</guid>
		<description><![CDATA[The Game Developers Conference is on this week in San Francisco. One of the more interesting announcements has come from startup company OnLive &#8212; their website will feature a big announcement tonight at 2.15am UK time (7.15pm pacific time). They have developed an on-demand gaming streaming service, which essentially means you can play games running [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/03/24/the-next-gen-console-is/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D animation in games</title>
		<link>http://www.thewanderlust.net/blog/2009/02/25/stunning-animations-from-fantasy-worlds/</link>
		<comments>http://www.thewanderlust.net/blog/2009/02/25/stunning-animations-from-fantasy-worlds/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 15:41:18 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=302</guid>
		<description><![CDATA[I&#8216;ve been inspired today by the art direction from two games, Dante&#8217;s Inferno and Prince of Persia. Not only do these animations bring in some beautiful illustration (Prince of Persia), but they also include some really nice type (Dante&#8217;s Inferno) and stunning visual&#160;effects. The first is from an upcoming game called Dante&#8217;s Inferno, based on [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/02/25/stunning-animations-from-fantasy-worlds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Future of interaction</title>
		<link>http://www.thewanderlust.net/blog/2009/02/18/future-of-interaction/</link>
		<comments>http://www.thewanderlust.net/blog/2009/02/18/future-of-interaction/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 19:04:33 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=293</guid>
		<description><![CDATA[I see games as one form of media that is advancing trends in interaction design. Two recent trends which I&#8217;ve begun to explore are Augmented Reality and free Massively Multiplayer Online (MMO)&#160;games. Augmented reality games overlay the real world with a virtual world, the two combine to create a gaming space, though this concept requires [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/02/18/future-of-interaction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Immersive virtual game worlds</title>
		<link>http://www.thewanderlust.net/blog/2009/02/10/lost-in-virtual-worlds/</link>
		<comments>http://www.thewanderlust.net/blog/2009/02/10/lost-in-virtual-worlds/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 11:49:13 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=260</guid>
		<description><![CDATA[&#8220;What we think of as ‘mind’ is only a sort of jumped-up gland, piggybacking on the reptilian brainstem and the older mammalian mind, but our culture tricks us into recognizing it as all of consciousness. The mammalian spreads continent-wide beneath it, mute and muscular, attending its ancient agenda. And makes us buy things.” &#8212; William [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/02/10/lost-in-virtual-worlds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Games lead UI movement towards complete diegetic interfaces</title>
		<link>http://www.thewanderlust.net/blog/2008/07/15/end-of-2d-interface-elements/</link>
		<comments>http://www.thewanderlust.net/blog/2008/07/15/end-of-2d-interface-elements/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 14:30:35 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=226</guid>
		<description><![CDATA[I&#8216;ve been looking at ideas based around 3D information systems recently, as research for a project I might be working on this month. While I haven&#8217;t finished researching, one of the topics that has got me interested is the redundancy of interactive elements such as icons and scroll bars when navigating a 3D space. In [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/07/15/end-of-2d-interface-elements/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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