Feb 09

Immersive virtual game worlds

Fallout 3. Washington DC, 2277; 200 years after the nuclear war that devastated the game's world

“What we think of as ‘mind’ is only a sort of jumped-up gland, piggybacking on the reptilian brainstem and the older mammalian mind, but our culture tricks us into recognizing it as all of consciousness. The mammalian spreads continent-wide beneath it, mute and muscular, attending its ancient agenda. And makes us buy things.” — William […]

Jul 08

Games lead UI movement towards complete diegetic interfaces

I‘ve been looking at ideas based around 3D information systems recently, as research for a project I might be working on this month. While I haven’t finished researching, one of the topics that has got me interested is the redundancy of interactive elements such as icons and scroll bars when navigating a 3D space. In […]