Probes are used as an act that attempt to explore new opportunities and generate innovation. They are edge finding acts that discover, provoke and engage. They help dictate what the future holds and how a company, brand or industry can adapt.
The role brand values have when designing a user interface and how they relate to experience principles.
Responsive is a term thrown around in meetings and often misinterpreted. However, there is a need to create websites that scale, respond and even adapt, to different platforms -- the later often called adaptive design. This post features a growing list of considerations and tools for creating a digital visual language that can do this.
Is the classic Apple style of replicating real world objects in UI design preventing innovation? Should all designers follow Microsoft's direction with Windows 8? Skeuomorphism is a hot topic in digital design at the moment, find out what it is and my opinions on it.
Documenting my design process for creating interactive visual languages as well as a few key questions I use to evaluate the language -- to ensure it's likely to work once implemented.
New UI design opportunities are becoming available as we adopt 3D technologies, augmented reality and gesture based control. Screens will evolve from rectangles that we look through, in to destinations we can move in to. While augmented reality enables the user interface to exist along side the real world.
Web designers have historically had to work within a tight set of restrictions. Computer's were restricted to 256 colours, with only 216 consistent across Macs and PCs; Keyboards and mice were the only input devices used for navigation, and; Users generally only accessed content sitting at a desk -- either at work or home with a monitor. All of those restrictions no longer apply.