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	<title>the wanderlust.net &#187; Interactive</title>
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	<link>http://www.thewanderlust.net/blog</link>
	<description>by Anthony Stonehouse</description>
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		<title>Web design trend predictions for 2012</title>
		<link>http://www.thewanderlust.net/blog/2012/01/06/web-design-trends-for-2012/</link>
		<comments>http://www.thewanderlust.net/blog/2012/01/06/web-design-trends-for-2012/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 12:11:01 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Typography]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21393</guid>
		<description><![CDATA[A year ago I posted web design trends for 2011, many of which evolved to different extends throughout the year and will continue this year. So here are my 2012 predictions for trends in visual design for the web.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2012/01/06/web-design-trends-for-2012/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Designing outside the rectangle</title>
		<link>http://www.thewanderlust.net/blog/2011/10/24/designing-outside-the-rectangle/</link>
		<comments>http://www.thewanderlust.net/blog/2011/10/24/designing-outside-the-rectangle/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 16:05:22 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21319</guid>
		<description><![CDATA[New UI design opportunities are becoming available as we adopt 3D technologies, augmented reality and gesture based control. Screens will evolve from rectangles that we look through, in to destinations we can move in to. While augmented reality enables the user interface to exist along side the real world.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2011/10/24/designing-outside-the-rectangle/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>OnLive UK first impressions</title>
		<link>http://www.thewanderlust.net/blog/2011/09/24/onlive-uk-first-impressions/</link>
		<comments>http://www.thewanderlust.net/blog/2011/09/24/onlive-uk-first-impressions/#comments</comments>
		<pubDate>Sat, 24 Sep 2011 09:33:38 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[UK]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21289</guid>
		<description><![CDATA[The OnLive cloud based gaming service was fairly ground breaking announcement a few years ago and I have been anxious to see how it compares to my xbox 360 and PS3.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2011/09/24/onlive-uk-first-impressions/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>The future of web and UI design</title>
		<link>http://www.thewanderlust.net/blog/2011/04/18/the-future-of-web-and-ui-design/</link>
		<comments>http://www.thewanderlust.net/blog/2011/04/18/the-future-of-web-and-ui-design/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 16:05:30 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Theories]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21240</guid>
		<description><![CDATA[Web designers have historically had to work within a tight set of restrictions. Computer's were restricted to 256 colours, with only 216 consistent across Macs and PCs; Keyboards and mice were the only input devices used for navigation, and; Users generally only accessed content sitting at a desk -- either at work or home with a monitor. All of those restrictions no longer apply.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2011/04/18/the-future-of-web-and-ui-design/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Web design trends for 2011 &#8212; part 2</title>
		<link>http://www.thewanderlust.net/blog/2011/04/13/web-design-trends-for-2011-part-2/</link>
		<comments>http://www.thewanderlust.net/blog/2011/04/13/web-design-trends-for-2011-part-2/#comments</comments>
		<pubDate>Wed, 13 Apr 2011 15:45:12 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21232</guid>
		<description><![CDATA[The first quarter of 2011 is over so I start to review my predicted trends within web design, and whether sites are adopting any of them.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2011/04/13/web-design-trends-for-2011-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>International gestural language</title>
		<link>http://www.thewanderlust.net/blog/2011/03/31/international-gestural-language/</link>
		<comments>http://www.thewanderlust.net/blog/2011/03/31/international-gestural-language/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 09:52:26 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[India]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Microsoft Kinect]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21225</guid>
		<description><![CDATA[Mobile devices and touch screen computers have started to define and explore an international gesture language, what happens with whole-body gestural languages that are being used with technology such as the Microsoft Kinect sensor?]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2011/03/31/international-gestural-language/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Web design trends for 2011</title>
		<link>http://www.thewanderlust.net/blog/2011/01/06/web-design-trends-for-2011/</link>
		<comments>http://www.thewanderlust.net/blog/2011/01/06/web-design-trends-for-2011/#comments</comments>
		<pubDate>Thu, 06 Jan 2011 12:52:44 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21210</guid>
		<description><![CDATA[Trends sweep the world of digital design more than other form of design. Digital design is much more temporary given that it's so simple to recycle. Here are my predictions for the trends will see within the industry this year.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2011/01/06/web-design-trends-for-2011/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Digital interface style guide considerations</title>
		<link>http://www.thewanderlust.net/blog/2010/12/16/digitalweb-style-guide-considerations/</link>
		<comments>http://www.thewanderlust.net/blog/2010/12/16/digitalweb-style-guide-considerations/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 09:55:03 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Typography]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21128</guid>
		<description><![CDATA[Many existing brand guide lines don’t talk about digital applications, often haven’t considered any sort of branded time-based (animation) guidelines and rarely discuss any form of interactive graphic language or interaction principles. This post attempts to document best practise for developing digital brand guidelines.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/12/16/digitalweb-style-guide-considerations/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Eurogamer Expo 2010</title>
		<link>http://www.thewanderlust.net/blog/2010/10/03/eurogamer-expo-2010/</link>
		<comments>http://www.thewanderlust.net/blog/2010/10/03/eurogamer-expo-2010/#comments</comments>
		<pubDate>Sun, 03 Oct 2010 10:55:28 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Microsoft Kinect]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21162</guid>
		<description><![CDATA[This weekend marked the second year I've visited the Eurogamer expo to get a chance to view and play upcoming games. Here are my impressions.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/10/03/eurogamer-expo-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apps that blur traditional and digital interactions</title>
		<link>http://www.thewanderlust.net/blog/2010/09/27/app_interactions/</link>
		<comments>http://www.thewanderlust.net/blog/2010/09/27/app_interactions/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 09:58:51 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21147</guid>
		<description><![CDATA[These iPhone applications are blurring the lines between traditional and digital interactions and mediums -- creating an interesting contrast between old and new. They challenging the need to simply use the physical interactions that are packaged with the medium's physical properties. ]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/09/27/app_interactions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games as multi-genre digital content for the web &amp; mobile</title>
		<link>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 14:27:28 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[UK]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=11427</guid>
		<description><![CDATA[After attending the Games Based Learning 2010 conference in London I've come away with a realisation of what the medium is capable of and present the case that web designers should be informed and ready to implement games as another form of digital content.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>User interface design in video games</title>
		<link>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 05:36:55 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Theories]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=10216</guid>
		<description><![CDATA[Games are introducing innovative UI elements that exist within the game world. After reading through a Thesis and a few articles on game interface design I examine the different types of UI elements, separating them in to categories and providing examples of their implementation.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>12th Independent Games Festival</title>
		<link>http://www.thewanderlust.net/blog/2010/03/05/12th-independent-games-festival/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/05/12th-independent-games-festival/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 13:27:45 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=709</guid>
		<description><![CDATA[The Independent Games Festival unfortunately doesn't get a lot of main stream media coverage but I think showcases innovative ideas in interaction, game design and art.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/05/12th-independent-games-festival/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony PS3 vs Microsoft XBox 360</title>
		<link>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 08:24:39 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=685</guid>
		<description><![CDATA[Having finally been able to justify purchasing a Playstation 3 I thought I’d give a quick comparison of it against my trusty Xbox 360.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://e1.dl.playstation.net/e1/campaignsite/godofwargame.com/gow3_720p_all.mov" length="60017641" type="video/quicktime" />
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		<item>
		<title>Adopting radical design</title>
		<link>http://www.thewanderlust.net/blog/2009/10/20/adopting-radical-design/</link>
		<comments>http://www.thewanderlust.net/blog/2009/10/20/adopting-radical-design/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 21:51:07 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=567</guid>
		<description><![CDATA[Radical new approaches to design are often controversial, especially if they challenge a &#8216;traditional&#8217; model &#8212; where many are instantly dismissed by their potential audience as being ugly. I recently experienced this while looking at purchasing a new scooter. It&#8217;s an interesting process and made me wonder.. are we missing out on mass improvements within [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/10/20/adopting-radical-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An artist&#8217;s visions of hell</title>
		<link>http://www.thewanderlust.net/blog/2009/08/10/visions-of-hell/</link>
		<comments>http://www.thewanderlust.net/blog/2009/08/10/visions-of-hell/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 13:19:49 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Dante Inferno]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=518</guid>
		<description><![CDATA[Hell has always be a source of fascination &#8212; it exists in most cultures and religions. Many artists, designers and writers take inspiration from Dante&#8217;s Divine Comedy when referencing hell in their work &#8212; in fact it&#8217;s surprising how much influence the Italian poem has had on modern culture. I&#8217;ve been exploring visual executions of [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/08/10/visions-of-hell/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>The Age of Conan</title>
		<link>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/</link>
		<comments>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 07:10:33 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=480</guid>
		<description><![CDATA[Funcom is currently giving ex-players of Age of Conan the chance to come back and try the game for 2 weeks for free. If you sign up for a subscription at the same time they&#8217;ll even give you 20% off and through in some nice in-game&#160;items. Being particularly interested in MMO games from an interactive [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Games as interactive art</title>
		<link>http://www.thewanderlust.net/blog/2009/04/14/interactive-art/</link>
		<comments>http://www.thewanderlust.net/blog/2009/04/14/interactive-art/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 11:44:21 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[San Francisco]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=377</guid>
		<description><![CDATA[The Independent Games Festival took place at the end of last month in San Francisco, along side GDC. The finalists are listed on their website. The games that impressed me were the ones with really stylized art, each could exist as an artistic installation even without any interaction so I imagine playing them would be [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/04/14/interactive-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Wearable projected gestural interfaces</title>
		<link>http://www.thewanderlust.net/blog/2009/03/18/wearable-projected-gestural-interfaces/</link>
		<comments>http://www.thewanderlust.net/blog/2009/03/18/wearable-projected-gestural-interfaces/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 10:35:16 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[TED]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=347</guid>
		<description><![CDATA[MIT&#8217;s media lab have unveiled a series of short videos demonstrating possible scenarios and advantages of their sixth sense interface &#8212; a wearable projected gestural interface. The gestures are based on a multi-touch screen interface but as the interface is projected there is no need for a screen, so mobility is easy and costs are [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/03/18/wearable-projected-gestural-interfaces/feed/</wfw:commentRss>
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		<title>Interactive public art</title>
		<link>http://www.thewanderlust.net/blog/2009/03/06/interactive-public-art/</link>
		<comments>http://www.thewanderlust.net/blog/2009/03/06/interactive-public-art/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 17:50:02 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[London]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=334</guid>
		<description><![CDATA[Cinimod are a London-based design studio involved in the creation of public interaction design pieces. I saw Beacon at the Kinetica Art fair last weekend. I thought it would make a really nice entrance piece for a bar or&#160;club. Beacon is a kinetic light installation with a mind of its own. An array of emergency [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/03/06/interactive-public-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Future of interaction</title>
		<link>http://www.thewanderlust.net/blog/2009/02/18/future-of-interaction/</link>
		<comments>http://www.thewanderlust.net/blog/2009/02/18/future-of-interaction/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 19:04:33 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=293</guid>
		<description><![CDATA[I see games as one form of media that is advancing trends in interaction design. Two recent trends which I&#8217;ve begun to explore are Augmented Reality and free Massively Multiplayer Online (MMO)&#160;games. Augmented reality games overlay the real world with a virtual world, the two combine to create a gaming space, though this concept requires [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/02/18/future-of-interaction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Games lead UI movement towards complete diegetic interfaces</title>
		<link>http://www.thewanderlust.net/blog/2008/07/15/end-of-2d-interface-elements/</link>
		<comments>http://www.thewanderlust.net/blog/2008/07/15/end-of-2d-interface-elements/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 14:30:35 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=226</guid>
		<description><![CDATA[I&#8216;ve been looking at ideas based around 3D information systems recently, as research for a project I might be working on this month. While I haven&#8217;t finished researching, one of the topics that has got me interested is the redundancy of interactive elements such as icons and scroll bars when navigating a 3D space. In [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/07/15/end-of-2d-interface-elements/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Advertising and interactive inspiration</title>
		<link>http://www.thewanderlust.net/blog/2008/07/04/advertising-and-interactive-inspiration/</link>
		<comments>http://www.thewanderlust.net/blog/2008/07/04/advertising-and-interactive-inspiration/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 11:52:11 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Funny]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[TED]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=225</guid>
		<description><![CDATA[A cute and interesting animation based on generative programming so that every character that rides along the travelator is unique &#8212; celebrating the diversity of people seen at Heathrow&#160;T5. TED Sphere creates a 3d space to navigate content from the TED conferences based on semantical compatibility. It&#8217;s a shame you can&#8217;t click and drag to [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/07/04/advertising-and-interactive-inspiration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Visual Rhetoric</title>
		<link>http://www.thewanderlust.net/blog/2008/06/30/visual-rhetoric/</link>
		<comments>http://www.thewanderlust.net/blog/2008/06/30/visual-rhetoric/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 21:55:10 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=219</guid>
		<description><![CDATA[From ten years of working in communication design (specialising in digital and interactive) and thousands of dollars spent on universities, books and conferences I think one of the main things I&#8217;ve learnt and now base my work on is that visual meaning is personal to the reader, based on their previous experiences &#8212; whether that [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Bob Greenberg&#8217;s D&amp;AD lecture</title>
		<link>http://www.thewanderlust.net/blog/2008/05/01/bob-greenbergs-dad-lecture/</link>
		<comments>http://www.thewanderlust.net/blog/2008/05/01/bob-greenbergs-dad-lecture/#comments</comments>
		<pubDate>Thu, 01 May 2008 10:42:25 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=155</guid>
		<description><![CDATA[Bob Greenberg, co-founder of R/GA spoke at a D&#38;AD lecture last night that I attended with a few friends. Bob spent the first half of the lecture giving an overview of what R/GA is and the history of the company, then played some videos of case studies, most of which I had seen before. I [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/05/01/bob-greenbergs-dad-lecture/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Communication Design And Commodification</title>
		<link>http://www.thewanderlust.net/blog/2008/02/07/communication-design-and-commodification/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/07/communication-design-and-commodification/#comments</comments>
		<pubDate>Thu, 07 Feb 2008 16:27:54 +0000</pubDate>
		<dc:creator>Anthony Stonehouse</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/07/communication-design-and-commodification/</guid>
		<description><![CDATA[(republished from&#160;2005) The evolution of graphic design from purely aesthetics to meeting functional, cultural, social and production requirements, helped to develop the change and growth in consumerism. Even in its early days graphic design helped advertise and separate products from one another, benefiting consumerism. Graphic design then brought in product innovation so more products could [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/07/communication-design-and-commodification/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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