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	<title>the wanderlust.net &#187; Interactive</title>
	<atom:link href="http://www.thewanderlust.net/blog/tag/interactive/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thewanderlust.net/blog</link>
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		<title>Games as multi-genre digital content for the web &amp; mobile</title>
		<link>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 14:27:28 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=11427</guid>
		<description><![CDATA[After attending the Games Based Learning 2010 conference in London I've come away with a realisation of what the medium is capable of and present the case that web designers should be informed and ready to implement games as another form of digital content.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/31/multi-genre-digital-content-for-the-web-mobile/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>User interface design in video games</title>
		<link>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 05:36:55 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design theory]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=10216</guid>
		<description><![CDATA[Games are introducing innovative UI elements that exist within the game world. After reading through a Thesis and a few articles on game interface design I examine the different types of UI elements, separating them in to categories and providing examples of their implementation.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>12th Independent Games Festival</title>
		<link>http://www.thewanderlust.net/blog/2010/03/05/12th-independent-games-festival/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/05/12th-independent-games-festival/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 13:27:45 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=709</guid>
		<description><![CDATA[The Independent Games Festival unfortunately doesn't get a lot of main stream media coverage but I think showcases innovative ideas in interaction, game design and art.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/05/12th-independent-games-festival/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony PS3 vs Microsoft XBox 360</title>
		<link>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 08:24:39 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=685</guid>
		<description><![CDATA[Having finally been able to justify purchasing a Playstation 3 I thought I’d give a quick comparison of it against my trusty Xbox 360.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/03/ps3-vs-360/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://e1.dl.playstation.net/e1/campaignsite/godofwargame.com/gow3_720p_all.mov" length="60017641" type="video/quicktime" />
		</item>
		<item>
		<title>Adopting radical design</title>
		<link>http://www.thewanderlust.net/blog/2009/10/20/adopting-radical-design/</link>
		<comments>http://www.thewanderlust.net/blog/2009/10/20/adopting-radical-design/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 21:51:07 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=567</guid>
		<description><![CDATA[Radical new approaches to design are often controversial, especially if they challenge a &#8216;traditional&#8217; model &#8212; where many are instantly dismissed by their potential audience as being ugly. I recently experienced this while looking at purchasing a new scooter. It&#8217;s an interesting process and made me wonder.. are we missing out on mass improvements within [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/10/20/adopting-radical-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An artist&#8217;s visions of hell</title>
		<link>http://www.thewanderlust.net/blog/2009/08/10/visions-of-hell/</link>
		<comments>http://www.thewanderlust.net/blog/2009/08/10/visions-of-hell/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 13:19:49 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=518</guid>
		<description><![CDATA[Hell has always be a source of fascination &#8212; it exists in most cultures and religions. Many artists, designers and writers take inspiration from Dante&#8217;s Divine Comedy when referencing hell in their work &#8212; in fact it&#8217;s surprising how much influence the Italian poem has had on modern culture. I&#8217;ve been exploring visual executions of [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/08/10/visions-of-hell/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Age of Conan</title>
		<link>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/</link>
		<comments>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 07:10:33 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=480</guid>
		<description><![CDATA[Funcom is currently giving ex-players of Age of Conan the chance to come back and try the game for 2 weeks for free. If you sign up for a subscription at the same time they&#8217;ll even give you 20% off and through in some nice in-game&#160;items. Being particularly interested in MMO games from an interactive [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/07/17/return-to-the-age-of-conan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games as interactive art</title>
		<link>http://www.thewanderlust.net/blog/2009/04/14/interactive-art/</link>
		<comments>http://www.thewanderlust.net/blog/2009/04/14/interactive-art/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 11:44:21 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=377</guid>
		<description><![CDATA[The Independent Games Festival took place at the end of last month in San Francisco, along side GDC. The finalists are listed on their website. The games that impressed me were the ones with really stylized art, each could exist as an artistic installation even without any interaction so I imagine playing them would be [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/04/14/interactive-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wearable projected gestural interfaces</title>
		<link>http://www.thewanderlust.net/blog/2009/03/18/wearable-projected-gestural-interfaces/</link>
		<comments>http://www.thewanderlust.net/blog/2009/03/18/wearable-projected-gestural-interfaces/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 10:35:16 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=347</guid>
		<description><![CDATA[MIT&#8217;s media lab have unveiled a series of short videos demonstrating possible scenarios and advantages of their sixth sense interface &#8212; a wearable projected gestural interface. The gestures are based on a multi-touch screen interface but as the interface is projected there is no need for a screen, so mobility is easy and costs are [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/03/18/wearable-projected-gestural-interfaces/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interactive public art</title>
		<link>http://www.thewanderlust.net/blog/2009/03/06/interactive-public-art/</link>
		<comments>http://www.thewanderlust.net/blog/2009/03/06/interactive-public-art/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 17:50:02 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=334</guid>
		<description><![CDATA[Cinimod are a London-based design studio involved in the creation of public interaction design pieces. I saw Beacon at the Kinetica Art fair last weekend. I thought it would make a really nice entrance piece for a bar or&#160;club. Beacon is a kinetic light installation with a mind of its own. An array of emergency [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/03/06/interactive-public-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Future of interaction</title>
		<link>http://www.thewanderlust.net/blog/2009/02/18/future-of-interaction/</link>
		<comments>http://www.thewanderlust.net/blog/2009/02/18/future-of-interaction/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 19:04:33 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=293</guid>
		<description><![CDATA[I see games as one form of media that is advancing trends in interaction design. Two recent trends which I&#8217;ve begun to explore are Augmented Reality and free Massively Multiplayer Online (MMO)&#160;games. Augmented reality games overlay the real world with a virtual world, the two combine to create a gaming space, though this concept requires [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/02/18/future-of-interaction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games lead UI movement towards complete diegetic interfaces</title>
		<link>http://www.thewanderlust.net/blog/2008/07/15/end-of-2d-interface-elements/</link>
		<comments>http://www.thewanderlust.net/blog/2008/07/15/end-of-2d-interface-elements/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 14:30:35 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=226</guid>
		<description><![CDATA[I&#8216;ve been looking at ideas based around 3D information systems recently, as research for a project I might be working on this month. While I haven&#8217;t finished researching, one of the topics that has got me interested is the redundancy of interactive elements such as icons and scroll bars when navigating a 3D space. In [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/07/15/end-of-2d-interface-elements/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Advertising and interactive inspiration</title>
		<link>http://www.thewanderlust.net/blog/2008/07/04/advertising-and-interactive-inspiration/</link>
		<comments>http://www.thewanderlust.net/blog/2008/07/04/advertising-and-interactive-inspiration/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 11:52:11 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Funny]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=225</guid>
		<description><![CDATA[A cute and interesting animation based on generative programming so that every character that rides along the travelator is unique &#8212; celebrating the diversity of people seen at Heathrow&#160;T5. TED Sphere creates a 3d space to navigate content from the TED conferences based on semantical compatibility. It&#8217;s a shame you can&#8217;t click and drag to [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/07/04/advertising-and-interactive-inspiration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Visual Rhetoric</title>
		<link>http://www.thewanderlust.net/blog/2008/06/30/visual-rhetoric/</link>
		<comments>http://www.thewanderlust.net/blog/2008/06/30/visual-rhetoric/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 21:55:10 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=219</guid>
		<description><![CDATA[From ten years of working in communication design (specialising in digital and interactive) and thousands of dollars spent on universities, books and conferences I think one of the main things I&#8217;ve learnt and now base my work on is that visual meaning is personal to the reader, based on their previous experiences &#8212; whether that [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/06/30/visual-rhetoric/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bob Greenberg&#8217;s D&amp;AD lecture</title>
		<link>http://www.thewanderlust.net/blog/2008/05/01/bob-greenbergs-dad-lecture/</link>
		<comments>http://www.thewanderlust.net/blog/2008/05/01/bob-greenbergs-dad-lecture/#comments</comments>
		<pubDate>Thu, 01 May 2008 10:42:25 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=155</guid>
		<description><![CDATA[Bob Greenberg, co-founder of R/GA spoke at a D&#38;AD lecture last night that I attended with a few friends. Bob spent the first half of the lecture giving an overview of what R/GA is and the history of the company, then played some videos of case studies, most of which I had seen before. I [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/05/01/bob-greenbergs-dad-lecture/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Communication Design And Commodification</title>
		<link>http://www.thewanderlust.net/blog/2008/02/07/communication-design-and-commodification/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/07/communication-design-and-commodification/#comments</comments>
		<pubDate>Thu, 07 Feb 2008 16:27:54 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/07/communication-design-and-commodification/</guid>
		<description><![CDATA[(republished from&#160;2005) The evolution of graphic design from purely aesthetics to meeting functional, cultural, social and production requirements, helped to develop the change and growth in consumerism. Even in its early days graphic design helped advertise and separate products from one another, benefiting consumerism. Graphic design then brought in product innovation so more products could [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/07/communication-design-and-commodification/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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