Trends sweep the world of digital design more than other form of design. Digital design is much more temporary given that it’s so simple to recycle. Here are my predictions for the trends will see within the industry this year.
the wanderlust.net by Anthony Stonehouse Trends sweep the world of digital design more than other form of design. Digital design is much more temporary given that it’s so simple to recycle. Here are my predictions for the trends will see within the industry this year.
Many existing brand guide lines don’t talk about digital applications, often haven’t considered any sort of branded time-based (animation) guidelines and rarely discuss any form of interactive graphic language or interaction principles. This post attempts to document best practise for developing digital brand guidelines.
This weekend marked the second year I’ve visited the Eurogamer expo to get a chance to view and play upcoming games. Here are my impressions.
These iPhone applications are blurring the lines between traditional and digital interactions and mediums — creating an interesting contrast between old and new. They challenging the need to simply use the physical interactions that are packaged with the medium’s physical properties.
After attending the Games Based Learning 2010 conference in London I’ve come away with a realisation of what the medium is capable of and present the case that web designers should be informed and ready to implement games as another form of digital content.
Games are introducing innovative UI elements that exist within the game world. After reading through a Thesis and a few articles on game interface design I examine the different types of UI elements, separating them in to categories and providing examples of their implementation.