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	<title>the wanderlust.net &#187; Research</title>
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	<link>http://www.thewanderlust.net/blog</link>
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		<title>Creative art of presentations</title>
		<link>http://www.thewanderlust.net/blog/2010/05/28/creative-art-of-presentations/</link>
		<comments>http://www.thewanderlust.net/blog/2010/05/28/creative-art-of-presentations/#comments</comments>
		<pubDate>Fri, 28 May 2010 15:58:23 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Inspiring]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=17099</guid>
		<description><![CDATA[Presentations are used to communicate, inspire or demonstrate a topic, perspective or concept. They can be one of the most effective and inspirational mediums for delivery. ]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>User interface design in video games</title>
		<link>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/</link>
		<comments>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 05:36:55 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design theory]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=10216</guid>
		<description><![CDATA[Games are introducing innovative UI elements that exist within the game world. After reading through a Thesis and a few articles on game interface design I examine the different types of UI elements, separating them in to categories and providing examples of their implementation.]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Designers + consumerism</title>
		<link>http://www.thewanderlust.net/blog/2009/12/27/designers-consumerism/</link>
		<comments>http://www.thewanderlust.net/blog/2009/12/27/designers-consumerism/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 14:26:40 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=593</guid>
		<description><![CDATA[The evolution of graphic design over the past 100 years from purely aesthetics to meeting functional, cultural, social and production requirements has helped to develop the change and growth of consumerism. ]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/12/27/designers-consumerism/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The most important thing I learned about design</title>
		<link>http://www.thewanderlust.net/blog/2009/09/08/the-most-important-thing-i-learned/</link>
		<comments>http://www.thewanderlust.net/blog/2009/09/08/the-most-important-thing-i-learned/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 09:59:04 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=21024</guid>
		<description><![CDATA[One of the primary theories within design that became clearer to me as I progressed through my career was that visual rhetoric is personal to the reader, and is based on their previous experiences &#8212; with the medium, their culture, always a combination of the two and more than often includes other influences too. This [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2009/09/08/the-most-important-thing-i-learned/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Classic information design</title>
		<link>http://www.thewanderlust.net/blog/2008/11/05/classic-information-design/</link>
		<comments>http://www.thewanderlust.net/blog/2008/11/05/classic-information-design/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 10:04:14 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=252</guid>
		<description><![CDATA[Here&#8217;s a few beautiful older interfaces in the form of gauges, switches and buttons that I&#8217;ve come across while undertaking some preliminary research for an upcoming project. There aren&#8217;t many interfaces in production now that reach this level of&#160;craftsmanship. JVC HR-3300&#160;(1976) Jaeger Le Coultre compass camera&#160;(1930s) Corvette&#160;(1958) Nakamichi 700 Tri Tracer tape deck&#160;(1973) Sinclair wrist [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/11/05/classic-information-design/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Games lead UI movement towards complete diegetic interfaces</title>
		<link>http://www.thewanderlust.net/blog/2008/07/15/end-of-2d-interface-elements/</link>
		<comments>http://www.thewanderlust.net/blog/2008/07/15/end-of-2d-interface-elements/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 14:30:35 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=226</guid>
		<description><![CDATA[I&#8216;ve been looking at ideas based around 3D information systems recently, as research for a project I might be working on this month. While I haven&#8217;t finished researching, one of the topics that has got me interested is the redundancy of interactive elements such as icons and scroll bars when navigating a 3D space. In [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/07/15/end-of-2d-interface-elements/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Advertising and interactive inspiration</title>
		<link>http://www.thewanderlust.net/blog/2008/07/04/advertising-and-interactive-inspiration/</link>
		<comments>http://www.thewanderlust.net/blog/2008/07/04/advertising-and-interactive-inspiration/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 11:52:11 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Funny]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=225</guid>
		<description><![CDATA[A cute and interesting animation based on generative programming so that every character that rides along the travelator is unique &#8212; celebrating the diversity of people seen at Heathrow&#160;T5. TED Sphere creates a 3d space to navigate content from the TED conferences based on semantical compatibility. It&#8217;s a shame you can&#8217;t click and drag to [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/07/04/advertising-and-interactive-inspiration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Visual Rhetoric</title>
		<link>http://www.thewanderlust.net/blog/2008/06/30/visual-rhetoric/</link>
		<comments>http://www.thewanderlust.net/blog/2008/06/30/visual-rhetoric/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 21:55:10 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=219</guid>
		<description><![CDATA[From ten years of working in communication design (specialising in digital and interactive) and thousands of dollars spent on universities, books and conferences I think one of the main things I&#8217;ve learnt and now base my work on is that visual meaning is personal to the reader, based on their previous experiences &#8212; whether that [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/06/30/visual-rhetoric/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Design power in London</title>
		<link>http://www.thewanderlust.net/blog/2008/06/25/design-power-in-london/</link>
		<comments>http://www.thewanderlust.net/blog/2008/06/25/design-power-in-london/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 14:48:18 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=218</guid>
		<description><![CDATA[One of the things that inspires me is design being used to improve a situation, rather than sell &#8212; just don&#8217;t ask me why I work for one of the world&#8217;s largest advertising agencies! IDEO has always served as a nice example, and I&#8217;ve linked to a few of them previously. The Design Council has [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/06/25/design-power-in-london/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.designagainstcrime.com/web/know_enemy.mov" length="10942475" type="video/quicktime" />
		</item>
		<item>
		<title>Functional, then beautiful, type</title>
		<link>http://www.thewanderlust.net/blog/2008/04/18/functional-then-beautiful-type/</link>
		<comments>http://www.thewanderlust.net/blog/2008/04/18/functional-then-beautiful-type/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 15:14:52 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/?p=56</guid>
		<description><![CDATA[Jason Smith of Font Smith has just launched a new typeface for Mencap as part of their revised branding called FS Mencap. The face involved close development with focus groups over a 3-month period to ensure people with learning disabilities can see it clearly and are able to easily read it. I like that it [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/04/18/functional-then-beautiful-type/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Structural elements of graphic design: Typography</title>
		<link>http://www.thewanderlust.net/blog/2008/02/25/typography/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/25/typography/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 11:30:09 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/25/typography/</guid>
		<description><![CDATA[This is one of six articles I&#8217;ve written on the structural elements of graphic design. It is based on my research and intended to give a broad explanation of the basic concept of each element, this one being&#160;type. The biggest change in typography, after the development of the letterpress and hot metal type, has most [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/25/typography/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Freelance designer</title>
		<link>http://www.thewanderlust.net/blog/2008/02/08/thoughts-on-freelancing-as-a-designer/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/08/thoughts-on-freelancing-as-a-designer/#comments</comments>
		<pubDate>Fri, 08 Feb 2008 16:42:40 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/08/thoughts-on-freelancing-as-a-designer/</guid>
		<description><![CDATA[(republished from&#160;2006) I have decided to retire from freelancing and re-enter the industry as a full time permanent designer back in to a design studio. I officially start my new job next Monday, details of new job released soon! I freelanced for two years, and it was something I had always wanted to try. So [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/08/thoughts-on-freelancing-as-a-designer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sh!t design</title>
		<link>http://www.thewanderlust.net/blog/2008/02/08/sht-design/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/08/sht-design/#comments</comments>
		<pubDate>Fri, 08 Feb 2008 16:30:26 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/08/sht-design/</guid>
		<description><![CDATA[(republished from 2005) Audience interpretation of the meaning of design (visual communication) has only recently begun to be researched. Most of the theory has therefore been based on literature and communication research, as these theories can be applied to visual communication as well as written&#160;communication. As designers, is what we consider ‘good&#8217; design really that [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/08/sht-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Communication Design And Commodification</title>
		<link>http://www.thewanderlust.net/blog/2008/02/07/communication-design-and-commodification/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/07/communication-design-and-commodification/#comments</comments>
		<pubDate>Thu, 07 Feb 2008 16:27:54 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/07/communication-design-and-commodification/</guid>
		<description><![CDATA[(republished from&#160;2005) The evolution of graphic design from purely aesthetics to meeting functional, cultural, social and production requirements, helped to develop the change and growth in consumerism. Even in its early days graphic design helped advertise and separate products from one another, benefiting consumerism. Graphic design then brought in product innovation so more products could [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/07/communication-design-and-commodification/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>What is design by Anthony Stonehouse</title>
		<link>http://www.thewanderlust.net/blog/2008/02/03/what-is-design-by-anthony-stonehouse/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/03/what-is-design-by-anthony-stonehouse/#comments</comments>
		<pubDate>Sun, 03 Feb 2008 16:15:49 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/03/what-is-design-by-anthony-stonehouse/</guid>
		<description><![CDATA[(republished from 2005) My research has questioned a few previous assumptions and confirmed others. My first assumption was that design was restricted to visual objects. I am now aware that design surrounds us, and most cities in the world. Everything is designed for a purpose, be it the roads and road signs to move and [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/03/what-is-design-by-anthony-stonehouse/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Defining Design: Jorge Frascara</title>
		<link>http://www.thewanderlust.net/blog/2008/02/02/what-is-design-by-jorge-frascara/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/02/what-is-design-by-jorge-frascara/#comments</comments>
		<pubDate>Sat, 02 Feb 2008 16:12:40 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design theory]]></category>
		<category><![CDATA[Opinions]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/21/what-is-design-by-jorge-frascara/</guid>
		<description><![CDATA[(republished from 2005) After reading through Tony Fry&#8217;s opinions on defining design I&#8217;ve moved on to Jorge Frascara&#8217;s essays. Frascara is much easier to read and understand and I tend to agree with most of what he says. Design is a relatively new profession and so it hasn&#8217;t got the established understanding a lot of [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/02/what-is-design-by-jorge-frascara/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Defining Design: Tony Fry</title>
		<link>http://www.thewanderlust.net/blog/2008/02/01/what-is-design/</link>
		<comments>http://www.thewanderlust.net/blog/2008/02/01/what-is-design/#comments</comments>
		<pubDate>Fri, 01 Feb 2008 15:57:29 +0000</pubDate>
		<dc:creator>anthony</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design theory]]></category>
		<category><![CDATA[Opinions]]></category>

		<guid isPermaLink="false">http://www.thewanderlust.net/blog/2008/02/21/what-is-design/</guid>
		<description><![CDATA[(republished from 2005) There doesn&#8217;t seem to exist a common understanding of design, more so now than ever, as the profession of designer continues to take form. Current theories from leading design researchers can contradict each other. Too often design is thought to be a branch of art, but new theories place it as a [...]]]></description>
		<wfw:commentRss>http://www.thewanderlust.net/blog/2008/02/01/what-is-design/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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