The first quarter of 2011 is over so I start to review my predicted trends within web design, and whether sites are adopting any of them.
the wanderlust.net by Anthony Stonehouse The first quarter of 2011 is over so I start to review my predicted trends within web design, and whether sites are adopting any of them.
Examining a piece of design in isolation the universal aspects begin to break down. The work is often loaded with culturally determined elements such as the meaning of colour, myth and historical associations. Can the designer avoid using elements that carry cultural meaning and thefore create a purely universal piece of work? I’m not sure but it’s certainly something I’d like to challenge and explore..
These iPhone applications are blurring the lines between traditional and digital interactions and mediums — creating an interesting contrast between old and new. They challenging the need to simply use the physical interactions that are packaged with the medium’s physical properties.
After attending the Games Based Learning 2010 conference in London I’ve come away with a realisation of what the medium is capable of and present the case that web designers should be informed and ready to implement games as another form of digital content.
Games are introducing innovative UI elements that exist within the game world. After reading through a Thesis and a few articles on game interface design I examine the different types of UI elements, separating them in to categories and providing examples of their implementation.
It began with a fascination with the Commodore 64, an interface in to virtual worlds, that lead to my passion for cyberpunk culture — literature, games, art and music. Over the years the interface evolved, a lot more rapidly as I got older and had money to spend on hardware. I developed a strong interest […]