Responsive is a term thrown around in meetings and often misinterpreted. However, there is a need to create websites that scale, respond and even adapt, to different platforms -- the later often called adaptive design. This post features a growing list of considerations and tools for creating a digital visual language that can do this.
Web designers have historically had to work within a tight set of restrictions. Computer's were restricted to 256 colours, with only 216 consistent across Macs and PCs; Keyboards and mice were the only input devices used for navigation, and; Users generally only accessed content sitting at a desk -- either at work or home with a monitor. All of those restrictions no longer apply.
After attending the Games Based Learning 2010 conference in London I've come away with a realisation of what the medium is capable of and present the case that web designers should be informed and ready to implement games as another form of digital content.