The role brand values have when designing a user interface and how they relate to experience principles.
There are a lot of recent reviews that highlight new features in iOS 6.0. I'm just as interested in their visual design decisions too. I seem to have too many iOS devices at the moment, but it's given me the opportunity to compare iOS 6 with iOS 5 side by side below, iOS 5 on the left and iOS 6 on the right.
Is the classic Apple style of replicating real world objects in UI design preventing innovation? Should all designers follow Microsoft's direction with Windows 8? Skeuomorphism is a hot topic in digital design at the moment, find out what it is and my opinions on it.
Documenting my design process for creating interactive visual languages as well as a few key questions I use to evaluate the language -- to ensure it's likely to work once implemented.
These iPhone applications are blurring the lines between traditional and digital interactions and mediums -- creating an interesting contrast between old and new. They challenging the need to simply use the physical interactions that are packaged with the medium's physical properties.